cset.c revision 84cf253f8f6b41850d9fd9d5c853b30ce633bb40
/*
* Copyright (c) 2004 Tim J. Robbins.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* "Set of characters" ADT implemented as a splay tree of extents, with
* a lookup table cache to simplify looking up the first bunch of
* characters (which are presumably more common than others).
*/
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wchar.h>
#include <wctype.h>
#include "cset.h"
/*
* cset_alloc --
* Allocate a set of characters.
*/
struct cset *
cset_alloc(void)
{
return (NULL);
cs->cs_havecache = false;
return (cs);
}
/*
* cset_add --
* Add a character to the set.
*/
bool
{
cs->cs_havecache = false;
/*
* Inserting into empty tree; new item becomes the root.
*/
return (false);
return (true);
}
/*
* Splay to check whether the item already exists, and otherwise,
* where we should put it.
*/
/*
* Avoid adding duplicate nodes.
*/
return (true);
/*
* Allocate a new node and make it the new root.
*/
return (false);
} else {
}
/*
* Coalesce with left and right neighbours if possible.
*/
}
}
}
}
return (true);
}
/*
* cset_in_hard --
* Determine whether a character is in the set without using
* the cache.
*/
bool
{
}
}
/*
* cset_cache --
* Update the cache.
*/
void
{
wchar_t i;
for (i = 0; i < CS_CACHE_SIZE; i++)
cs->cs_havecache = true;
}
/*
* cset_invert --
* Invert the character set.
*/
void
{
cs->cs_havecache = false;
}
/*
* cset_addclass --
* Add a wctype()-style character class to the set, optionally
* inverting it.
*/
bool
{
return (false);
cs->cs_havecache = false;
return (true);
}
static int
{
return (-1);
return (1);
return (0);
}
static struct csnode *
{
struct csnode N, *l, *r, *y;
/*
* Based on public domain code from Sleator.
*/
l = r = &N;
for (;;) {
if (cset_rangecmp(t, ch) < 0) {
y = t->csn_left;
y->csn_right = t;
t = y;
}
break;
r->csn_left = t;
r = t;
t = t->csn_left;
} else if (cset_rangecmp(t, ch) > 0) {
y = t->csn_right;
y->csn_left = t;
t = y;
}
break;
l->csn_right = t;
l = t;
t = t->csn_right;
} else
break;
}
return (t);
}
static struct csnode *
{
struct csnode *x;
t = cset_splay(t, ch);
x = t->csn_right;
else {
}
free(t);
return (x);
}