Partition.h revision 7c478bd95313f5f23a4c958a745db2134aa03244
// Copyright (c) 1994 James Clark
// See the file COPYING for copying permission.
#pragma ident "%Z%%M% %I% %E% SMI"
#ifndef Partition_INCLUDED
#define Partition_INCLUDED 1
#ifdef __GNUG__
#pragma interface
#endif
#include "types.h"
#include "SubstTable.h"
#include "StringOf.h"
#include "ISet.h"
#include "XcharMap.h"
#include "Vector.h"
#ifdef SP_NAMESPACE
namespace SP_NAMESPACE {
#endif
class Partition {
public:
Partition(const ISet<Char> &chars,
const ISet<Char> **sets,
int nSets,
const SubstTable<Char> &subst);
EquivCode maxCode() const;
EquivCode charCode(Char c) const;
EquivCode eECode() const;
const String<EquivCode> &setCodes(int i) const;
const XcharMap<EquivCode> &map() const;
private:
Partition(const Partition &); // undefined
void operator=(const Partition &); // undefined
EquivCode maxCode_;
Vector<String<EquivCode> > setCodes_;
XcharMap<EquivCode> map_;
};
inline
EquivCode Partition::maxCode() const
{
return maxCode_;
}
inline
EquivCode Partition::charCode(Char c) const
{
return map_[c];
}
inline
EquivCode Partition::eECode() const
{
return 0;
}
inline
const String<EquivCode> &Partition::setCodes(int i) const
{
return setCodes_[i];
}
inline
const XcharMap<EquivCode> &Partition::map() const
{
return map_;
}
#ifdef SP_NAMESPACE
}
#endif
#endif /* not Partition_INCLUDED */