ibm.ti revision 7c478bd95313f5f23a4c958a745db2134aa03244
#
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# Copyright (c) 1984, 1986, 1987, 1988, 1989 AT&T
# All Rights Reserved
#ident "%Z%%M% %I% %E% SMI" /* SVr4.0 1.2 */
######################################################################
#
# Generic entries for the various IBM printers and emulations.
#
###################################
#
# IBM Graphics
#
#
# Basic capabilities:
#
Gibmg+basic,
cols#80,
lines#66,
it#8,
cpix,
orc#1,
orhi#10,
orl#12,
orvi#72,
cr=^M,
ff=^L,
ht=^I,
cud1=^J,
cuf1=\s,
cpi=%?%p1%{10}%=%t^R%e%p1%{16}%=%p1%{17}%=%O%t^O%;,
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\EA%p1%c\E2%;,
is1=^X,
is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ECB,
csnm=%?%p1%{0}%=%tcharacter_set_1%e%p1%{1}%=%tcharacter_set_2%;,
scs=%?%p1%{0}%=%t\E7%e%p1%{2}%=%t\E6%;,
smso=\EE,
rmso=\EF,
smul=\E-1,
rmul=\E-0,
bold=\EG,
smacs=\E6,
rmacs=\E7,
sshm=\EE,
rshm=\EF,
ssubm=\ES1,
rsubm=\ET,
ssupm=\ES0,
rsupm=\ET,
swidm=\EW1,
rwidm=\EW0,
sgr0=\EF\E-0\EH\E7\ET\EW0,
sgr=%?%p1%t\EE%e\EF%;%?%p2%t\E-1%e\E-0%;%?%p6%t\EG%e\EH%;%?%p9%t\E6%e\E7%;,
sdrfq=\EH,
snlq=\EG,
# slines= u9 used for svr3.2
u9=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;,
slines=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;,
#
# Graphics capabilities (low resolution, 9-pin):
#
Gibmg+low,
npins#8,
spinv#72,
spinh#60,
porder=1\,2\,3\,4\,5\,6\,7\,8;0,
sbim=\EK%p1%{256}%m%c%p1%{256}%/%c,
bitwin#1,
u1=1,
bitype#1,
u2=1,
# defbi=
# Set the line spacing to 8/72 inch (9 lines per inch)
# to get 72 dots per inch vertically (9 lines/inch * 8 pins/line).
# Set the character spacing to pica (1/10 inch or 10 characters
# per inch); at 60 dots per inch horizontally this means 6
# dots per character.
# The IBM Graphics doesn't have parameterized motion,
# so we simulate it with linefeeds and spaces.
# Assume we never need to move across more than 63 colums
# or down more than 31 lines.
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
# maybe not in the first column.)
u6=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;,
defbi=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;,
# endbi=
u7=\EA\014\E2,
endbi=\EA\014\E2,
# binel=
u5=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
binel=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
# bicr=
u3=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
bicr=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
###################################
#
# IBM Color
#
#
# Basic capabilities:
#
Gibmc+basic,
cub1=\b,
is1=^Q^X,
is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ER\E50\EM0\EX^A\210\Eb\ECB,
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;,
smglp=\EX%p1%{1}%+%c%p2%{1}%+%c,
use=Gibmg+basic,
#
# Graphics capabilities (low resolution, 9-pin, 5:6 aspect ratio):
#
Gibmc+low+5x6,
spinv#84,
spinh#70,
# defbi=
# Set 5:6 aspect ratio.
# Set the line spacing to 7/72 inch (10.29 lines per inch)
# to get approximately 84 dots per inch vertically
# (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch).
# Set the character spacing to pica (1/10 inch or 10 characters
# per inch); at 70 dots per inch horizontally this means 7
# dots per character.
# Set vertical and horizontal tab stops at the upper left corner
# of the image, then tab to the upper left corner.
# Note: $<> is a true null (only works with special Curses routine).
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
# maybe not in the first column.)
u6=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;,
defbi=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;,
# binel=
u5=\n\r\t,
binel=\n\r\t,
# bicr=
u3=\r\t,
bicr=\r\t,
use=Gibmg+low,
#
# Graphics capabilities (low resolution, 9-pin, 1:1 aspect ratio):
#
Gibmc+low+1x1,
spinh#84,
# defbi=
# Set 1:1 aspect ratio.
# Set the line spacing to 7/72 inch (10.29 lines per inch)
# to get approximately 84 dots per inch vertically
# (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch).
# Set the character spacing to pica (1/10 inch or 10 characters
# per inch); at 84 dots per inch horizontally this means 8.4
# dots per character.
# Set vertical and horizontal tab stops at the upper left corner
# of the image, then tab to the upper left corner.
# Note: $<> is a true null (only works with special Curses routine).
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
# maybe not in the first column.)
u6=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;,
defbi=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;,
use=Gibmc+low+5x6,
#
# Color capability:
#
Gibmc+color,
colors#3,
# setcolor=
initc=%?%p1%{0}%=%t\Eb%;%?%p1%{1}%=%t\Ec%;%?%p1%{2}%=%t\Em%;%?%p1%{3}%=%t\Ey%;,
# colornm=
u8=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;,
colornm=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;,
###################################
#
# IBM Proprinter XL:
#
# This printer appears to be a superset of the IBM Graphics
# and IBM Color printers, with a 24-wire printhead. The entry
# below uses the full capabilities of the superset and printhead.
# The printer has an Alternate Graphics Mode (AGM) that changes
# the vertical resolution from 1/216" to 1/180", and the graphics
# aspect ratio from 5:6 to 1:1. HOWEVER, there does not appear to
# be a control sequence that switches into this mode--it must be
# done by hand!
#
#
# Basic capabilities (printer not in AGM):
#
Gibmxl+basic,
orc#12,
orhi#120,
orl#36,
orvi#216,
cub1=\b,
cpi=%?%p1%{10}%=%t^R%e%p1%{12}%=%t\E:%e%p1%{17}%=%t^O%;,
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;,
is1=^Q^X,
is2=^R\EP0\EA\014\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7,
is3=\EX\001\120,
smglp=\EX%p1%{1}%+%c%p2%{1}%+%c,
use=Gibmg+basic,
#
# Basic capabilities (printer in AGM):
#
Gibmxlagm+basic,
orl#30,
orvi#180,
is2=^R\EP0\EA\012\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7,
use=Gibmxl+basic,
#
# Graphics capabilities (low resolution, 8-pin, 5:6 aspect ratio):
#
Gibmxl+low+5x6,
spinv#72,
spinh#60,
# defbi=
# Set the line spacing to 8/72 inch (9 lines per inch)
# to get 72 dots per inch vertically (9 lines/" * 8 pins/line).
# Set the character spacing to pica (1/10 inch or 10 characters
# per inch); at 60 dots per inch horizontally this means 6
# dots per character.
# Set vertical and horizontal tab stops at the upper left corner
# of the image, then tab to the upper left corner.
# Note: $<> is a true null (only works with special Curses routine).
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
# maybe not in the first column.)
u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;,
defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;,
use=Gibmc+low+5x6,
#
# Graphics capabilities (low resolution, 8-pin, 1:1 aspect ratio):
#
Gibmxl+low+1x1,
spinv#60,
# In AGM the "defbi" cap from Gibmxl+low+5x6 will work. The
# line spacing will be 8/60 inch to get 60 dots per inch, using
# the same control sequence.
use=Gibmxl+low+5x6,
#
# Graphics capabilities (high resolution, 24-pin, 5:6 aspect ratio):
#
# This doesn't work as the pin spacing doesn't get set to
# 1/216 inch, but stays at 1/180 inch, even out of AGM.
#
#
# Graphics capabilities (high resolution, 24-pin, 1:1 aspect ratio):
#
Gibmxl+high+1x1,
npins#24,
spinv#180,
spinh#180,
porder=1\,2\,3\,4\,5\,6\,7\,8\,9\,10\,11\,12\,13\,14\,15\,16\,17\,18\,19\,20\,21\,22\,23\,24;0,
sbim=\E*\047%p1%{256}%m%c%p1%{256}%/%c,
# defbi=
# Set the line spacing to 8/60 inch (7.5 lines per inch)
# to get 180 dots per inch vertically (7.5 lines/" * 24 pins/line).
# This requires the printer or emulation in Alternate Graphics Mode.
# Set the character spacing to pica (1/10 inch or 10 characters
# per inch); at 180 dots per inch horizontally this means 18
# dots per character.
# Set vertical and horizontal tab stops at the upper left corner
# of the image, then tab to the upper left corner.
# Note: $<> is a true null (only works with special Curses routine).
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
# maybe not in the first column.)
u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;,
defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;,
use=Gibmc+low+5x6,