gen_test_char.dsp revision 02705d309088c54e38b136db5b64c055265c2e61
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# Microsoft Developer Studio Project File - Name="gen_test_char" - Package Owner=<4>
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# Microsoft Developer Studio Generated Build File, Format Version 5.00
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# ** DO NOT EDIT **
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# TARGTYPE "Win32 (x86) Console Application" 0x0103
f3220f54126b25e1cf93cc26c17177b7aef850fdfieldingCFG=gen_test_char - Win32 Debug
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE This is not a valid makefile. To build this project using NMAKE,
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE use the Export Makefile command and run
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE NMAKE /f "gen_test_char.mak".
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE You can specify a configuration when running NMAKE
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE by defining the macro CFG on the command line. For example:
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE NMAKE /f "gen_test_char.mak" CFG="gen_test_char - Win32 Debug"
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE Possible choices for configuration are:
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE "gen_test_char - Win32 Release" (based on\
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding "Win32 (x86) Console Application")
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding!MESSAGE "gen_test_char - Win32 Debug" (based on\
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding "Win32 (x86) Console Application")
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# Begin Project
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# PROP Scc_ProjName ""
f3220f54126b25e1cf93cc26c17177b7aef850fdfielding# PROP Scc_LocalPath ""
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\lib\apr\include" /I "..\os\win32" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib /nologo /subsystem:console /machine:I386
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\lib\apr\include" /I "..\os\win32" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
SOURCE=.\gen_test_char.c