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<title>Dynamic Shared Object (DSO) Support - Apache HTTP Server</title>
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<p class="menu"><a href="/mod/">Modules</a> | <a href="/mod/directives.html">Directives</a> | <a href="http://wiki.apache.org/httpd/FAQ">FAQ</a> | <a href="/glossary.html">Glossary</a> | <a href="/sitemap.html">Sitemap</a></p>
<p class="apache">Apache HTTP Server Version 2.5</p>
<div id="path">
<a href="http://www.apache.org/">Apache</a> > <a href="http://httpd.apache.org/">HTTP Server</a> > <a href="http://httpd.apache.org/docs/">Documentation</a> > <a href="./">Version 2.5</a></div><div id="page-content"><div id="preamble"><h1>Dynamic Shared Object (DSO) Support</h1>
<div class="toplang">
</div>
<p>The Apache HTTP Server is a modular program where the
administrator can choose the functionality to include in the
server by selecting a set of modules.
Modules will be compiled as Dynamic Shared Objects (DSOs)
that exist separately from the main <code class="program"><a href="/programs/httpd.html">httpd</a></code>
binary file. DSO modules may be compiled at the time the server
is built, or they may be compiled and added at a later time
using the Apache Extension Tool (<code class="program"><a href="/programs/apxs.html">apxs</a></code>).</p>
<p>Alternatively, the modules can be statically compiled into
the <code class="program"><a href="/programs/httpd.html">httpd</a></code> binary when the server is built.</p>
<p>This document describes how to use DSO modules as well as
the theory behind their use.</p>
</div>
<div id="quickview"><ul id="toc"><li><img alt="" src="/images/down.gif" /> <a href="#implementation">Implementation</a></li>
<li><img alt="" src="/images/down.gif" /> <a href="#advantages">Advantages and Disadvantages</a></li>
</ul><ul class="seealso"><li><a href="#comments_section">Comments</a></li></ul></div>
<div class="section">
<h2><a name="implementation" id="implementation">Implementation</a></h2>
<table class="related"><tr><th>Related Modules</th><th>Related Directives</th></tr><tr><td><ul><li><code class="module"><a href="/mod/mod_so.html">mod_so</a></code></li></ul></td><td><ul><li><code class="directive"><a href="/mod/mod_so.html#loadmodule">LoadModule</a></code></li></ul></td></tr></table>
<p>The DSO support for loading individual Apache httpd modules is based
on a module named <code class="module"><a href="/mod/mod_so.html">mod_so</a></code> which must be statically
compiled into the Apache httpd core. It is the only module besides
itself. Practically all other distributed Apache httpd modules will then
be placed into a DSO. After a module is compiled into a DSO named
<code>mod_foo.so</code> you can use <code class="module"><a href="/mod/mod_so.html">mod_so</a></code>'s <code class="directive"><a href="/mod/mod_so.html#loadmodule">LoadModule</a></code> directive in your
or restart.</p>
<p>The DSO builds for individual modules can be disabled via
<code class="program"><a href="/programs/configure.html">configure</a></code>'s <code>--enable-mods-static</code>
option as discussed in the <a href="install.html">install
documentation</a>.</p>
<p>To simplify this creation of DSO files for Apache httpd modules
(especially for third-party modules) a support program
eXtenSion</dfn>) is available. It can be used to build DSO based
modules <em>outside of</em> the Apache httpd source tree. The idea is
simple: When installing Apache HTTP Server the <code class="program"><a href="/programs/configure.html">configure</a></code>'s
<code>make install</code> procedure installs the Apache httpd C
header files and puts the platform-dependent compiler and
linker flags for building DSO files into the <code class="program"><a href="/programs/apxs.html">apxs</a></code>
program. This way the user can use <code class="program"><a href="/programs/apxs.html">apxs</a></code> to compile
his Apache httpd module sources without the Apache httpd distribution
source tree and without having to fiddle with the
platform-dependent compiler and linker flags for DSO
support.</p>
<div class="section">
<h2><a name="usage" id="usage">Usage Summary</a></h2>
<p>To give you an overview of the DSO features of Apache HTTP Server 2.x,
here is a short and concise summary:</p>
<ol>
<li>
<p>Build and install a <em>distributed</em> Apache httpd module, say
<div class="example"><p><code>
$ make install
</code></p></div>
</li>
<li>
<p>Configure Apache HTTP Server with all modules enabled. Only a basic
set will be loaded during server startup. You can change the set of loaded
modules by activating or deactivating the <code class="directive"><a href="/mod/mod_so.html#loadmodule">LoadModule</a></code> directives in
<div class="example"><p><code>
$ /configure --enable-mods-shared=all<br />
$ make install
</code></p></div>
</li>
<li>
<p>Some modules are only useful for developers and will not be build.
when using the module set <em>all</em>. To build all available modules
including developer modules use <em>reallyall</em>. In addition the
<code class="directive"><a href="/mod/mod_so.html#loadmodule">LoadModule</a></code> directives for all
built modules can be activated via the configure option
<code>--enable-load-all-modules</code>.</p>
<div class="example"><p><code>
$ /configure --enable-mods-shared=reallyall --enable-load-all-modules<br />
$ make install
</code></p></div>
</li>
<li>
Build and install a <em>third-party</em> Apache httpd module, say
<div class="example"><p><code>
$ apxs -cia mod_foo.c
</code></p></div>
</li>
</ol>
<p>In all cases, once the shared module is compiled, you must
the module.</p>
<div class="section">
<h2><a name="background" id="background">Background</a></h2>
<p>On modern Unix derivatives there exists a mechanism
Objects</em> (DSO) which provides a way to build a piece of
program code in a special format for loading it at run-time
into the address space of an executable program.</p>
<p>This loading can usually be done in two ways: automatically
executable program is started or manually from within the
executing program via a programmatic system interface to the
Unix loader through the system calls
<code>dlopen()/dlsym()</code>.</p>
<p>In the first way the DSO's are usually called <em>shared
libraries</em> or <em>DSO libraries</em> and named
and the link to the executable program is established at
build-time by specifying <code>-lfoo</code> to the linker
command. This hard-codes library references into the executable
program file so that at start-time the Unix loader is able to
paths hard-coded via linker-options like <code>-R</code> or in
paths configured via the environment variable
<code>LD_LIBRARY_PATH</code>. It then resolves any (yet
unresolved) symbols in the executable program which are
available in the DSO.</p>
<p>Symbols in the executable program are usually not referenced
by the DSO (because it's a reusable library of general code)
and hence no further resolving has to be done. The executable
program has no need to do anything on its own to use the
symbols from the DSO because the complete resolving is done by
the Unix loader. (In fact, the code to invoke
is linked into every executable program which has been bound
non-static). The advantage of dynamic loading of common library
code is obvious: the library code needs to be stored only once,
space for every program.</p>
<p>In the second way the DSO's are usually called <em>shared
objects</em> or <em>DSO files</em> and can be named with an
arbitrary extension (although the canonical name is
program-specific directory and there is no automatically
established link to the executable program where they are used.
Instead the executable program manually loads the DSO at
run-time into its address space via <code>dlopen()</code>. At
this time no resolving of symbols from the DSO for the
executable program is done. But instead the Unix loader
automatically resolves any (yet unresolved) symbols in the DSO
from the set of symbols exported by the executable program and
its already loaded DSO libraries (especially all symbols from
knowledge of the executable program's symbol set as if it had
been statically linked with it in the first place.</p>
<p>Finally, to take advantage of the DSO's API the executable
program has to resolve particular symbols from the DSO via
<code>dlsym()</code> for later use inside dispatch tables
<em>etc.</em> In other words: The executable program has to
manually resolve every symbol it needs to be able to use it.
The advantage of such a mechanism is that optional program
parts need not be loaded (and thus do not spend memory) until
they are needed by the program in question. When required,
these program parts can be loaded dynamically to extend the
base program's functionality.</p>
<p>Although this DSO mechanism sounds straightforward there is
at least one difficult step here: The resolving of symbols from
the executable program for the DSO when using a DSO to extend a
program (the second way). Why? Because "reverse resolving" DSO
symbols from the executable program's symbol set is against the
library design (where the library has no knowledge about the
programs it is used by) and is neither available under all
platforms nor standardized. In practice the executable
program's global symbols are often not re-exported and thus not
available for use in a DSO. Finding a way to force the linker
to export all global symbols is the main problem one has to
solve when using DSO for extending a program at run-time.</p>
<p>The shared library approach is the typical one, because it
is what the DSO mechanism was designed for, hence it is used
for nearly all types of libraries the operating system
provides.</p>
<div class="section">
<h2><a name="advantages" id="advantages">Advantages and Disadvantages</a></h2>
<p>The above DSO based features have the following
advantages:</p>
<ul>
<li>The server package is more flexible at run-time because
the server process can be assembled at run-time via
<code class="program"><a href="/programs/configure.html">configure</a></code> options at build-time. For instance,
this way one is able to run different server instances
(standard & SSL version, minimalistic & dynamic
version [mod_perl, mod_php], <em>etc.</em>) with only one Apache httpd
installation.</li>
<li>The server package can be easily extended with
third-party modules even after installation. This is
a great benefit for vendor package maintainers, who can create
an Apache httpd core package and additional packages containing
extensions like PHP, mod_perl, mod_security, <em>etc.</em></li>
<li>Easier Apache httpd module prototyping, because with the
DSO/<code class="program"><a href="/programs/apxs.html">apxs</a></code> pair you can both work outside the
Apache httpd source tree and only need an <code>apxs -i</code>
command followed by an <code>apachectl restart</code> to
bring a new version of your currently developed module into
the running Apache HTTP Server.</li>
</ul>
<p>DSO has the following disadvantages:</p>
<ul>
<li>The server is approximately 20% slower at startup time
because of the symbol resolving overhead the Unix loader now
has to do.</li>
<li>The server is approximately 5% slower at execution time
under some platforms, because position independent code (PIC)
sometimes needs complicated assembler tricks for relative
addressing, which are not necessarily as fast as absolute
addressing.</li>
<li>Because DSO modules cannot be linked against other
DSO-based libraries (<code>ld -lfoo</code>) on all platforms
(for instance a.out-based platforms usually don't provide
this functionality while ELF-based platforms do) you cannot
use the DSO mechanism for all types of modules. Or in other
words, modules compiled as DSO files are restricted to only
use symbols from the Apache httpd core, from the C library
(<code>libc</code>) and all other dynamic or static libraries
used by the Apache httpd core, or from static library archives
The only chances to use other code is to either make sure the
httpd core itself already contains a reference to it or
loading the code yourself via <code>dlopen()</code>.</li>
</ul>
</div></div>
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