http-client.c revision 30d917bcd48d70af0371baf27571cc198d621a62
/* Copyright (c) 2013 Dovecot authors, see the included COPYING file */
#include "lib.h"
#include "net.h"
#include "str.h"
#include "hash.h"
#include "array.h"
#include "ioloop.h"
#include "istream.h"
#include "ostream.h"
#include "connection.h"
#include "dns-lookup.h"
#include "iostream-rawlog.h"
#include "iostream-ssl.h"
#include "http-url.h"
#include "http-client-private.h"
#define HTTP_DEFAULT_PORT 80
#define HTTPS_DEFAULT_PORT 443
/* FIXME: This implementation not yet finished. The essence works: it is
possible to submit requests through the client. Responses are dumped to
stdout
Structure so far:
Client - Acts much like a browser; it is not dedicated to a single host.
Client can accept requests to different hosts, which can be served
at different IPs. Redirects can be handled in the background by
making a new connection. Connections to new hosts are created once
needed for servicing a request.
Requests - Semantics are similar to imapc commands. Create a request,
optionally modify some aspects of it and finally submit it.
Hosts - We maintain a 'cache' of hosts for which we have looked up IPs.
Requests are first queued in the host struct on a per-port basis.
Peers - Group connections to the same ip/port (== peer_addr).
Connections - Actual connections to a server. Once a connection is ready to
handle requests, it claims a request from a host object. One
connection hand service multiple hosts and one host can have
multiple associated connections, possibly to different ips and
ports.
TODO: lots of cleanup, authentication, ssl, timeouts, rawlog etc.
*/
/*
* Logging
*/
static inline void
http_client_debug(struct http_client *client,
const char *format, ...) ATTR_FORMAT(2, 3);
static inline void
http_client_debug(struct http_client *client,
const char *format, ...)
{
va_list args;
va_start(args, format);
if (client->set.debug)
i_debug("http-client: %s", t_strdup_vprintf(format, args));
va_end(args);
}
/*
* Client
*/
struct http_client *http_client_init(const struct http_client_settings *set)
{
struct http_client *client;
pool_t pool;
pool = pool_alloconly_create("http client", 1024);
client = p_new(pool, struct http_client, 1);
client->pool = pool;
if (set->dns_client_socket_path != NULL && *set->dns_client_socket_path != '\0') {
client->set.dns_client_socket_path =
p_strdup(pool, set->dns_client_socket_path);
}
if (set->rawlog_dir != NULL && *set->rawlog_dir != '\0')
client->set.rawlog_dir = p_strdup(pool, set->rawlog_dir);
client->set.ssl_ca_dir = p_strdup(pool, set->ssl_ca_dir);
client->set.ssl_ca = p_strdup(pool, set->ssl_ca);
client->set.max_idle_time_msecs = set->max_idle_time_msecs;
client->set.max_parallel_connections =
(set->max_parallel_connections > 0 ? set->max_parallel_connections : 1);
client->set.max_pipelined_requests =
(set->max_pipelined_requests > 0 ? set->max_pipelined_requests : 1);
client->set.max_attempts = set->max_attempts;
client->set.max_redirects = set->max_redirects;
client->set.debug = set->debug;
client->conn_list = http_client_connection_list_init();
hash_table_create(&client->hosts, default_pool, 0, str_hash, strcmp);
hash_table_create(&client->peers, default_pool, 0,
http_client_peer_addr_hash, http_client_peer_addr_cmp);
return client;
}
void http_client_deinit(struct http_client **_client)
{
struct http_client *client = *_client;
struct http_client_host *host;
struct http_client_peer *peer;
/* free peers */
while (client->peers_list != NULL) {
peer = client->peers_list;
http_client_peer_free(&peer);
}
hash_table_destroy(&client->peers);
/* free hosts */
while (client->hosts_list != NULL) {
host = client->hosts_list;
http_client_host_free(&host);
}
hash_table_destroy(&client->hosts);
connection_list_deinit(&client->conn_list);
pool_unref(&client->pool);
*_client = NULL;
}
void http_client_switch_ioloop(struct http_client *client)
{
struct connection *_conn = client->conn_list->connections;
/* move connections */
/* FIXME: we wouldn't necessarily need to switch all of them
immediately, only those that have requests now. but also connections
that get new requests before ioloop is switched again.. */
for (; _conn != NULL; _conn = _conn->next) {
struct http_client_connection *conn =
(struct http_client_connection *)_conn;
http_client_connection_switch_ioloop(conn);
}
/* move dns lookups */
if (client->set.dns_client_socket_path != '\0') {
struct http_client_host *host;
for (host = client->hosts_list; host != NULL; host = host->next)
http_client_host_switch_ioloop(host);
}
}
void http_client_wait(struct http_client *client)
{
struct ioloop *prev_ioloop = current_ioloop;
i_assert(client->ioloop == NULL);
if (client->pending_requests == 0)
return;
client->ioloop = io_loop_create();
http_client_switch_ioloop(client);
/* either we're waiting for network I/O or we're getting out of a
callback using timeout_add_short(0) */
i_assert(io_loop_have_ios(client->ioloop) ||
io_loop_have_immediate_timeouts(client->ioloop));
do {
http_client_debug(client,
"Waiting for %d requests to finish", client->pending_requests);
io_loop_run(client->ioloop);
} while (client->pending_requests > 0);
http_client_debug(client, "All requests finished");
current_ioloop = prev_ioloop;
http_client_switch_ioloop(client);
current_ioloop = client->ioloop;
io_loop_destroy(&client->ioloop);
}