server-connection.c revision 4e7bbab858a56397bcf95bf5941edf98954e034f
ec96c6e3605c2e9eb5c0113e4e1b07b3b5228c8chenning mueller/* Copyright (c) 2010-2016 Dovecot authors, see the included COPYING file */
int fd;
const char *delayed_cmd;
void *context;
unsigned int i, count;
for (i = 0; i < count; i++) {
static void print_connection_released(void)
switch (res) {
else if (ret < 0) {
return ret;
int ret;
if (ret < 0)
return ret;
if (size > 0)
size--;
if (i != start) {
const char *error;
const char *line;
line);
const unsigned char *data;
const char *line;
int exit_code;
if (size == 0)
return FALSE;
case SERVER_REPLY_STATE_DONE:
return FALSE;
case SERVER_REPLY_STATE_PRINT:
return FALSE;
case SERVER_REPLY_STATE_RET:
return FALSE;
line++;
return FALSE;
return FALSE;
return TRUE;
i_unreached();
const char *error;
void *set;
const char *host, *p;
if (p != NULL)
if (doveadm_debug)
const char *error;
conn);
const char *error;
unsigned int i, count;
for (i = 0; i < count; i++) {
error);
struct doveadm_server *