server-connection.c revision 4a913ff77a6c9a294fb4ed74b41827edb74a2852
fc71e94957d0c2959a609450a2f303640d681858Sascha Wilde/* Copyright (c) 2010-2017 Dovecot authors, see the included COPYING file */
9f10cc61ec303351b43e54155c86699ef53cb8beTimo Sirainen unsigned int minor;
const char *delayed_cmd;
void *context;
unsigned int i, count;
for (i = 0; i < count; i++) {
static void print_connection_released(void)
switch (res) {
else if (ret < 0) {
return ret;
int ret;
if (ret < 0)
return ret;
if (size > 0)
size--;
if (i != start) {
const char *error;
const char *line;
line[0]);
line++;
const char *line;
line);
const unsigned char *data;
const char *line;
int exit_code;
if (size == 0)
return FALSE;
case SERVER_REPLY_STATE_DONE:
return FALSE;
case SERVER_REPLY_STATE_PRINT:
return FALSE;
case SERVER_REPLY_STATE_RET:
return FALSE;
line++;
return FALSE;
return FALSE;
return TRUE;
i_unreached();
const char *error;
void *set;
error_r) < 0)
if (doveadm_debug)
const char *error;
conn);
const char *error;
unsigned int i, count;
for (i = 0; i < count; i++) {
error);
struct doveadm_server *