/* Copyright (c) 2016-2018 Dovecot authors, see the included COPYING file */
#include "auth-common.h"
#include "str.h"
#include "strescape.h"
#include "buffer.h"
#include "base64.h"
#include "stats.h"
#include "stats-connection.h"
#include "auth-stats.h"
#include "auth-request.h"
#include "auth-request-stats.h"
#define USER_STATS_SOCKET_NAME "old-stats-user"
static struct stats_connection *auth_stats_conn = NULL;
static struct stats_item *auth_stats_item;
struct auth_stats *auth_request_stats_get(struct auth_request *request)
{
if (request->stats == NULL)
request->stats = stats_alloc(request->pool);
return stats_fill_ptr(request->stats, auth_stats_item);
}
void auth_request_stats_add_tempfail(struct auth_request *request)
{
struct auth_stats *stats = auth_request_stats_get(request);
stats->auth_db_tempfail_count++;
}
void auth_request_stats_send(struct auth_request *request)
{
string_t *str;
buffer_t *buf;
/* we'll send stats only when the request is finished. this reduces
memory usage and is a bit simpler. auth requests are typically
pretty short lived anyway. */
i_assert(!request->stats_sent);
request->stats_sent = TRUE;
if (request->stats == NULL) {
/* nothing happened in this request - don't send it */
return;
}
if (!request->set->stats)
return;
buf = t_buffer_create(128);
stats_export(buf, request->stats);
str = t_str_new(256);
str_append(str, "ADD-USER\t");
if (request->user != NULL)
str_append_tabescaped(str, request->user);
str_append_c(str, '\t');
str_append_tabescaped(str, request->service);
str_append_c(str, '\t');
base64_encode(buf->data, buf->used, str);
str_append_c(str, '\n');
stats_connection_send(auth_stats_conn, str);
}
void auth_request_stats_init(void)
{
auth_stats_conn = stats_connection_create(USER_STATS_SOCKET_NAME);
auth_stats_item = stats_register(&auth_stats_vfuncs);
}
void auth_request_stats_deinit(void)
{
stats_connection_unref(&auth_stats_conn);
stats_unregister(&auth_stats_item);
}