handle.c revision 0fffa9dcca9d07eeaddf5a6a1946c99fd37b112d
/*
* Copyright (C) 1996, 1997, 1998, 1999, 2000 Internet Software Consortium.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND INTERNET SOFTWARE CONSORTIUM DISCLAIMS
* ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL INTERNET SOFTWARE
* CONSORTIUM BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
* PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/* $Id: handle.c,v 1.8 2000/02/03 23:14:31 halley Exp $ */
/* Principal Author: Ted Lemon */
/*
* Functions for maintaining handles on objects.
*/
#include <stddef.h> /* NULL */
#include <string.h> /* memset */
#include <isc/assertions.h>
/*
* The handle table is a hierarchical tree designed for quick mapping
* of handle identifiers to objects. Objects contain their own handle
* identifiers if they have them, so the reverse mapping is also
* quick. The hierarchy is made up of table objects, each of which
* has 120 entries, a flag indicating whether the table is a leaf
* table or an indirect table, the handle of the first object covered
* by the table and the first object after that that's *not* covered
* by the table, a count of how many objects of either type are
* currently stored in the table, and an array of 120 entries pointing
* either to objects or tables.
*
* When we go to add an object to the table, we look to see if the
* next object handle to be assigned is covered by the outermost
* table. If it is, we find the place within that table where the
* next handle should go, and if necessary create additional nodes in
* the tree to contain the new handle. The pointer to the object is
* then stored in the correct position.
*
* XXXTL
* Theoretically, we could have some code here to free up handle
* tables as they go out of use, but by and large handle tables won't
* go out of use, so this is being skipped for now. It shouldn't be
* too hard to implement in the future if there's a different
* application.
*/
#define OMAPI_HANDLETABLE_SIZE 120
typedef struct omapi_handletable {
union {
struct omapi_handletable * table;
static omapi_handletable_t *toptable;
/*
* initialize_mutex() is called by isc_once_do in object_gethandle()
*/
static void
initialize_mutex(void) {
/*
* XXXDCL no provision has been made to destroy the mutex.
*/
}
static isc_result_t
/*
* The scale of the table we're enclosing is going to be the
* difference between its "first" and "limit" members. So the
* scale of the table enclosing it is going to be that multiplied
* by the table size.
*/
/*
* The range that the enclosing table covers is going to be
* the result of subtracting the remainder of dividing the
* enclosed table's first entry number by the enclosing
* table's scale. If handle IDs are being allocated
* sequentially, the enclosing table's "first" value will be
* the same as the enclosed table's "first" value.
*/
/*
* The index into the enclosing table at which the enclosed table
* will be stored is going to be the difference between the "first"
* value of the enclosing table and the enclosed table - zero, if
* we are allocating sequentially.
*/
return (ISC_R_NOMEMORY);
if (scale == OMAPI_HANDLETABLE_SIZE)
return (ISC_R_SUCCESS);
}
static isc_result_t
return (ISC_R_NOSPACE);
/*
* If this is a leaf table, just stash the object in the
* appropriate place.
*/
o->handle = h;
return (ISC_R_SUCCESS);
}
/*
* Scale is the number of handles represented by each child of this
* table. For a leaf table, scale would be 1. For a first level
* of indirection, 120. For a second, 120 * 120. Et cetera.
*/
/*
* So the next most direct table from this one that contains the
* handle must be the subtable of this table whose index into this
* table's array of children is the handle divided by the scale.
*/
/*
* If there is no more direct table than this one in the slot
* we came up with, make one.
*/
return (ISC_R_NOMEMORY);
if (scale == OMAPI_HANDLETABLE_SIZE)
}
if (result == ISC_R_NOSPACE) {
if (result != ISC_R_SUCCESS)
return (result);
}
return (result);
}
if (o->handle != 0) {
*h = o->handle;
return (ISC_R_SUCCESS);
}
} else
}
if (result == ISC_R_SUCCESS)
/*
* If this handle doesn't fit in the outer table, we need to
* make a new outer table. This is a while loop in case for
* some reason we decide to do disjoint handle allocation,
* where the next level of indirection still isn't big enough
* to enclose the next handle ID.
*/
} else
}
/*
* Try to cram this handle into the existing table.
*/
if (result == ISC_R_SUCCESS)
if (result == ISC_R_NOSPACE) {
if (result == ISC_R_SUCCESS)
}
/*
* If it worked, return the next handle and increment it.
*/
if (result == ISC_R_SUCCESS)
*h = next_handle++;
return (result);
}
static isc_result_t
{
return (ISC_R_NOTFOUND);
/*
* If this is a leaf table, just grab the object.
*/
/*
* Not there?
*/
return (ISC_R_NOTFOUND);
return (ISC_R_SUCCESS);
}
/*
* Scale is the number of handles represented by each child of this
* table. For a leaf table, scale would be 1. For a first level
* of indirection, 120. For a second, 120 * 120. Et cetera.
*/
/*
* So the next most direct table from this one that contains the
* handle must be the subtable of this table whose index into this
* table's array of children is the handle divided by the scale.
*/
}
return (result);
}
static void
int i;
else
for (i = 0; i < OMAPI_HANDLETABLE_SIZE; i++)
else
break;
}
void
handle_destroy(void) {
}