connection.c revision 15a44745412679c30a6d022733925af70a38b715
/*
* Copyright (C) 1996-2000 Internet Software Consortium.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND INTERNET SOFTWARE CONSORTIUM
* DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
* INTERNET SOFTWARE CONSORTIUM BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* $Id: connection.c,v 1.32 2000/07/27 09:54:14 tale Exp $ */
/* Principal Author: DCL */
/*
* Subroutines for dealing with connections.
*/
#include <config.h>
#include <isc/buffer.h>
#include <isc/bufferlist.h>
#include <isc/netdb.h>
#include <isc/string.h> /* Required for HP/UX (and others?) */
#include <isc/task.h>
#include <isc/util.h>
#include <omapi/private.h>
#include <omapi/result.h>
/*
* Swiped from bin/tests/sdig.c.
*/
static isc_result_t
get_address(const char *hostname, in_port_t port, isc_sockaddr_t *sockaddr) {
struct in_addr in4;
struct in6_addr in6;
struct hostent *he;
/*
* Is this an IPv6 numeric address?
*/
if (isc_net_probeipv6 == ISC_R_SUCCESS &&
inet_pton(AF_INET6, hostname, &in6) == 1)
isc_sockaddr_fromin6(sockaddr, &in6, port);
/*
* What about an IPv4 numeric address?
*/
else if (inet_pton(AF_INET, hostname, &in4) == 1)
isc_sockaddr_fromin(sockaddr, &in4, port);
else {
/*
* Look up the host name.
*/
he = gethostbyname(hostname);
if (he == NULL)
return (ISC_R_NOTFOUND);
INSIST(he->h_addrtype == AF_INET);
isc_sockaddr_fromin(sockaddr,
(struct in_addr *)(he->h_addr_list[0]),
port);
}
return (ISC_R_SUCCESS);
}
/*
* Called when there are no more events are pending on the socket.
* It can be detached and data for the connection object freed.
*/
static void
free_connection(omapi_connection_t *connection) {
isc_buffer_t *buffer;
connection->state = omapi_connection_disconnecting;
while ((buffer = ISC_LIST_HEAD(connection->input_buffers)) != NULL) {
ISC_LIST_UNLINK(connection->input_buffers, buffer, link);
isc_buffer_free(&buffer);
}
while ((buffer = ISC_LIST_HEAD(connection->output_buffers)) != NULL) {
ISC_LIST_UNLINK(connection->output_buffers, buffer, link);
isc_buffer_free(&buffer);
}
if (connection->task != NULL)
isc_task_destroy(&connection->task);
if (connection->socket != NULL)
isc_socket_detach(&connection->socket);
if (connection->is_client) {
RUNTIME_CHECK(isc_mutex_destroy(&connection->wait_lock) ==
ISC_R_SUCCESS);
RUNTIME_CHECK(isc_condition_destroy(&connection->waiter) ==
ISC_R_SUCCESS);
/*
* Break the link between the protocol object and its parent
* (usually a generic object); this is done so the client's
* reference to its managing object does not prevent the
* connection object and protocol object from being destroyed.
*/
INSIST(connection->inner->type == omapi_type_protocol &&
connection->inner->inner != NULL);
OBJECT_DEREF(&connection->inner->inner->outer);
OBJECT_DEREF(&connection->inner->inner);
} else {
/*
* Ensure that the protocol object has no parent, and
* signal the listener that the connection is ended.
*/
INSIST(connection->inner->inner == NULL);
object_signal(connection->listener, "disconnect", connection);
OBJECT_DEREF(&connection->listener);
}
/*
* Finally, free the object itself.
*/
OBJECT_DEREF(&connection);
}
static void
end_connection(omapi_connection_t *connection) {
connection->state = omapi_connection_disconnecting;
if (connection->events_pending == 0) {
connection->state = omapi_connection_closed;
/*
* The client connection will be waiting if the error was
* triggered in one of the socket event handlers. It will
* not be waiting an error happened in omapi_meesgae_send
* or send_intro.
*
* The server connection will never be waiting.
*/
if (connection->waiting) {
/*
* Signal connection_wait and have it do the cleanup.
* free_connection can't be called directly here
* because it can't be sure that the mutex has been
* finished being touched by connection_wait even if
* free_connection has signaled it. (Nasty little race
* condition with the lock.)
*/
SIGNAL(&connection->waiter);
} else
free_connection(connection);
return;
}
/*
* This function is only expected to be called by the client side
* when events_pending is 0. On the server side, this function
* could possibly be called with an event pending if
* omapi_listener_shutdown was called and had to resort to
* forced disconnects to blow away outstanding connections.
*/
INSIST(! connection->is_client);
/*
* It is also expected that the library only has one event
* outstanding at any given time.
*/
INSIST(connection->events_pending == 1);
/*
* Cancel the outstanding event. It will generate an ISC_R_CANCELED
* result for either recv_done or send_done, which will decrement
* events_pending to 0 and call end_connection again.
*/
isc_socket_cancel(connection->socket, NULL, ISC_SOCKCANCEL_ALL);
}
/*
* Pause the client until it has received a message from the server, either the
* introductory message or a response to a message it has sent. This is
* necessary because the underlying socket library is multithreaded, and
* it is possible that reading incoming data would trigger an error
* that causes the connection to be destroyed --- while the client program
* is still trying to use it.
*
* This problem does not exist in the server, because everything in the
* server happens in the socket event functions, and as soon as one
* detects an error the connection is destroyed and no further attempt
* is made to use it. The server has its own mechanism for making sure
* destroyed connections are gone via omapi_listener_shutdown.
*/
static isc_result_t
connection_wait(omapi_connection_t *connection_handle) {
omapi_connection_t *connection;
isc_result_t result = ISC_R_SUCCESS;
REQUIRE(connection_handle != NULL &&
connection_handle->type == omapi_type_connection);
connection = (omapi_connection_t *)connection_handle;
/*
* This routine is not valid for server connections.
*/
INSIST(connection->is_client);
INSIST(connection->state == omapi_connection_connecting ||
connection->state == omapi_connection_connected);
connection->waiting = ISC_TRUE;
while (connection->events_pending > 0)
WAIT(&connection->waiter, &connection->wait_lock);
connection->waiting = ISC_FALSE;
UNLOCK(&connection->wait_lock);
if (connection->state == omapi_connection_closed) {
/*
* An error occurred and end_connection needs to have
* free_connection called now that we're done looking
* at connection->events_pending.
*/
result = connection->result;
free_connection(connection);
}
return (result);
}
/*
* This is the function that is called when a connect event is posted on
* the socket as a result of isc_socket_connect. It is only called
* on the client side.
*/
static void
connect_done(isc_task_t *task, isc_event_t *event) {
isc_result_t result;
isc_socket_t *sock;
omapi_connection_t *connection;
UNUSED(task);
sock = event->ev_sender;
connection = event->ev_arg;
result = ((isc_socket_connev_t *)event)->result;
isc_event_free(&event);
INSIST(sock == connection->socket && task == connection->task);
/*
* Acquire the wait_lock before proceeding, to guarantee that
* connection_wait was entered in connection_toserver.
*/
LOCK(&connection->wait_lock);
UNLOCK(&connection->wait_lock);
INSIST(connection->events_pending == 1);
connection->events_pending--;
if (result == ISC_R_SUCCESS)
result = isc_socket_getpeername(connection->socket,
&connection->remote_addr);
if (result == ISC_R_SUCCESS)
result = isc_socket_getsockname(connection->socket,
&connection->local_addr);
if (result == ISC_R_SUCCESS) {
connection->state = omapi_connection_connected;
/*
* Unblock omapi_protocol_connect so it can send the intro.
*/
SIGNAL(&connection->waiter);
} else {
/*
* Set the state to disconnecting and unblock connection_wait
* to free the connection.
*/
connection->result = result;
end_connection(connection);
}
}
/*
* This is the function that is called when a recv event is posted on
* the socket as a result of isc_socket_recv*. It is called by both the
* client and the server.
*/
static void
recv_done(isc_task_t *task, isc_event_t *event) {
isc_buffer_t *buffer;
isc_bufferlist_t bufferlist;
isc_result_t result;
isc_socket_t *sock;
isc_socketevent_t *socketevent;
omapi_connection_t *connection;
unsigned int bytes_read;
UNUSED(task);
sock = event->ev_sender;
connection = event->ev_arg;
socketevent = (isc_socketevent_t *)event;
bufferlist = socketevent->bufferlist;
bytes_read = socketevent->n;
result = socketevent->result;
isc_event_free(&event);
INSIST(sock == connection->socket && task == connection->task);
/*
* Acquire the wait_lock before proceeding, to guarantee that
* connection_wait was entered in connection_send.
*/
if (connection->is_client) {
LOCK(&connection->wait_lock);
UNLOCK(&connection->wait_lock);
}
INSIST(connection->events_pending == 1);
connection->events_pending--;
/*
* Restore the input buffers to the connection object.
*/
for (buffer = ISC_LIST_HEAD(bufferlist);
buffer != NULL;
buffer = ISC_LIST_NEXT(buffer, link))
ISC_LIST_APPEND(connection->input_buffers, buffer, link);
if (result == ISC_R_SUCCESS) {
connection->in_bytes += bytes_read;
/*
* Signal protocol_signalhandler that the bytes it requested
* are present. Though this is set up as a loop, it should
* only execute once because protocol_signalhandler will
* loop calling dispatch_messages as long as there is
* input available.
*/
while (connection->bytes_needed <= connection->in_bytes &&
connection->bytes_needed > 0) {
result = object_signal((omapi_object_t *)connection,
"ready", connection);
if (result != ISC_R_SUCCESS)
break;
}
}
if (result == ISC_R_SUCCESS) {
if (connection->is_client)
/*
* Attempt to unblock connection_send. It might
* be the case that not all the bytes the client
* needs have yet been read, and so it would
* have had connection_require queue another recv,
* so events_pending will be 1 and connection_wait
* will not yet continue.
*/
SIGNAL(&connection->waiter);
} else {
/*
* Set the state to disconnecting and unblock connection_wait
* to free the connection.
*/
connection->result = result;
end_connection(connection);
}
}
/*
* This is the function that is called when a send event is posted on
* the socket as a result of isc_socket_send*. It is called by both the
* client and the server.
*/
static void
send_done(isc_task_t *task, isc_event_t *event) {
isc_buffer_t *buffer;
isc_bufferlist_t bufferlist;
isc_socket_t *sock;
isc_socketevent_t *socketevent;
omapi_connection_t *connection;
unsigned int sent_bytes;
UNUSED(task);
sock = event->ev_sender;
connection = event->ev_arg;
socketevent = (isc_socketevent_t *)event;
sent_bytes = socketevent->n;
bufferlist = socketevent->bufferlist;
isc_event_free(&event);
INSIST(sock == connection->socket && task == connection->task);
/*
* Check the validity of the assumption that partial
* writes are not done.
*/
INSIST(sent_bytes == connection->out_bytes &&
sent_bytes == isc_bufferlist_usedcount(&bufferlist));
/*
* Acquire the wait_lock before proceeding, to guarantee that
* connection_wait was entered in connection_send.
*/
if (connection->is_client) {
LOCK(&connection->wait_lock);
UNLOCK(&connection->wait_lock);
}
INSIST(connection->events_pending == 1);
connection->events_pending--;
/*
* Restore the head of bufferlist into the connection object, resetting
* it to have zero used space, and free the remaining buffers.
* This is done before the test of the socketevent's result so that
* end_connection can free the buffer, if it is called below.
*/
buffer = ISC_LIST_HEAD(bufferlist);
ISC_LIST_APPEND(connection->output_buffers, buffer, link);
isc_buffer_clear(buffer);
while ((buffer = ISC_LIST_NEXT(buffer, link)) != NULL) {
ISC_LIST_UNLINK(bufferlist, buffer, link);
isc_buffer_free(&buffer);
}
if (connection->result == ISC_R_SUCCESS) {
connection->out_bytes -= sent_bytes;
/*
* Both the server and client are allowed to have only
* one event outstanding on a client at a time. Each has
* already set up the number of bytes it expects to read
* next, but not queued the isc_socket_recv yet. Calling
* connection_require for 0 bytes will enable the recv.
*/
connection_require(connection, 0);
} else
/*
* Set the state to disconnecting and unblock connection_wait
* to free the connection.
*/
end_connection(connection);
}
isc_result_t
connection_send(omapi_connection_t *connection) {
isc_result_t result;
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
REQUIRE(connection->state == omapi_connection_connected);
REQUIRE(connection->out_bytes > 0);
INSIST(!ISC_LIST_EMPTY(connection->output_buffers));
/*
* This does not need to be locked, because the only thing that
* decrements events_pending is the socket event handlers, and the
* design is to have only one event outstanding at a time.
*/
INSIST(connection->events_pending == 0);
connection->events_pending++;
/*
* Block the send event from posting before the wait is established.
*/
if (connection->is_client)
LOCK(&connection->wait_lock);
isc_socket_sendv(connection->socket, &connection->output_buffers,
connection->task, send_done, connection);
if (connection->is_client)
/*
* Wait for the server's response to be processed. If
* the result is not ISC_R_SUCCESS, connection_wait
* has freed the connection.
*/
result = connection_wait(connection);
else
result = ISC_R_SUCCESS;
return (result);
}
/*
* Make an outgoing connection to an OMAPI server.
*/
isc_result_t
connect_toserver(omapi_object_t *protocol, const char *server_name,
in_port_t port)
{
isc_result_t result;
isc_sockaddr_t sockaddr;
isc_buffer_t *ibuffer = NULL, *obuffer = NULL;
isc_task_t *task = NULL;
omapi_connection_t *connection = NULL;
result = get_address(server_name, port, &sockaddr);
if (result != ISC_R_SUCCESS)
return (result);
/* XXXDCL Make cleanup better */
/*
* Prepare the task that will wait for the connection to be made.
*/
result = isc_task_create(omapi_taskmgr, 0, &task);
if (result != ISC_R_SUCCESS)
return (result);
result = isc_buffer_allocate(omapi_mctx, &ibuffer, OMAPI_BUFFER_SIZE);
if (result != ISC_R_SUCCESS)
goto free_task;
result = isc_buffer_allocate(omapi_mctx, &obuffer, OMAPI_BUFFER_SIZE);
if (result != ISC_R_SUCCESS)
goto free_ibuffer;
/*
* Create a new connection object.
*/
result = omapi_object_create((omapi_object_t **)&connection,
omapi_type_connection,
sizeof(*connection));
if (result != ISC_R_SUCCESS)
goto free_obuffer;
connection->is_client = ISC_TRUE;
connection->waiting = ISC_FALSE;
connection->state = omapi_connection_connecting;
connection->task = task;
ISC_LIST_INIT(connection->input_buffers);
ISC_LIST_APPEND(connection->input_buffers, ibuffer, link);
ISC_LIST_INIT(connection->output_buffers);
ISC_LIST_APPEND(connection->output_buffers, obuffer, link);
RUNTIME_CHECK(isc_mutex_init(&connection->wait_lock) == ISC_R_SUCCESS);
RUNTIME_CHECK(isc_condition_init(&connection->waiter) ==
ISC_R_SUCCESS);
/*
* Tie the new connection object to the protocol object.
*/
OBJECT_REF(&protocol->outer, connection);
OBJECT_REF(&connection->inner, protocol);
/*
* Create a socket on which to communicate.
*/
result = isc_socket_create(omapi_socketmgr, isc_sockaddr_pf(&sockaddr),
isc_sockettype_tcp, &connection->socket);
if (result == ISC_R_SUCCESS) {
/*
* Lock before requesting the connection; this way
* connection_wait can safely block on connection->waiter
* before some connect error comes in and blows away the
* connection structure.
*/
LOCK(&connection->wait_lock);
connection->events_pending = 1;
result = isc_socket_connect(connection->socket, &sockaddr,
task, connect_done, connection);
}
if (result == ISC_R_SUCCESS)
/*
* Wait for the connection event. If result != ISC_R_SUCCESS,
* the connection was already abandoned via connect_done, so
* it does not need to be freed.
*/
result = connection_wait(connection);
else
/*
* There was an error calling isc_socket_create or
* isc_socket_connect. Tear down the connection.
*/
end_connection(connection);
return (result);
free_obuffer:
isc_buffer_free(&obuffer);
free_ibuffer:
isc_buffer_free(&ibuffer);
free_task:
isc_task_destroy(&task);
return (result);
}
/*
* Put some bytes into the output buffer for a connection.
*/
isc_result_t
omapi_connection_putmem(omapi_object_t *c, const unsigned char *src,
unsigned int len)
{
omapi_connection_t *connection;
omapi_protocol_t *protocol;
isc_buffer_t *buffer;
isc_bufferlist_t bufferlist;
isc_constregion_t region;
isc_result_t result;
unsigned int space_available;
REQUIRE(c != NULL && c->type == omapi_type_connection);
connection = (omapi_connection_t *)c;
protocol = (omapi_protocol_t *)connection->inner;
REQUIRE(protocol != NULL && protocol->type == omapi_type_protocol);
/*
* XXX make the auth stuff a part of the connection object instead?
*/
if (protocol->dst_update) {
region.base = src;
region.length = len;
result = dst_context_adddata(protocol->dstctx,
(isc_region_t *)&region);
if (result != ISC_R_SUCCESS)
return (result);
}
/*
* Check for enough space in the output buffers.
*/
bufferlist = connection->output_buffers;
space_available = isc_bufferlist_availablecount(&bufferlist);
while (space_available < len) {
/*
* Add new buffers until there is sufficient space.
*/
buffer = NULL;
result = isc_buffer_allocate(omapi_mctx, &buffer,
OMAPI_BUFFER_SIZE);
if (result != ISC_R_SUCCESS)
return (result);
space_available += OMAPI_BUFFER_SIZE;
ISC_LIST_APPEND(bufferlist, buffer, link);
}
connection->out_bytes += len;
/*
* Copy the data into the buffers, splitting across buffers
* as necessary.
*/
for (buffer = ISC_LIST_HEAD(bufferlist); len > 0;
buffer = ISC_LIST_NEXT(buffer, link)) {
space_available = isc_buffer_availablelength(buffer);
if (space_available > len)
space_available = len;
isc_buffer_putmem(buffer, src, space_available);
src += space_available;
len -= space_available;
}
return (ISC_R_SUCCESS);
}
/*
* Copy some bytes from the input buffer, and advance the input buffer
* pointer beyond the bytes copied out.
*/
void
connection_copyout(unsigned char *dst, omapi_connection_t *connection,
unsigned int size)
{
isc_buffer_t *buffer;
isc_region_t region;
unsigned int copy_bytes;
omapi_protocol_t *protocol;
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
protocol = (omapi_protocol_t *)connection->inner;
REQUIRE(protocol != NULL && protocol->type == omapi_type_protocol);
INSIST(size <= connection->in_bytes);
connection->bytes_needed -= size;
buffer = ISC_LIST_HEAD(connection->input_buffers);
/*
* The data could potentially be split across multiple buffers,
* so rather than a simple memcpy, a loop is needed.
*/
while (size > 0) {
copy_bytes = buffer->used - buffer->current;
if (copy_bytes > size)
copy_bytes = size;
region.base = (unsigned char *)buffer->base + buffer->current;
region.length = copy_bytes;
/*
* When dst == NULL, this function is being used to skip
* over uninteresting input.
*/
if (dst != NULL)
(void)memcpy(dst, region.base, copy_bytes);
if (protocol->dst_update &&
protocol->verify_result == ISC_R_SUCCESS)
protocol->verify_result =
dst_context_adddata(protocol->dstctx, &region);
isc_buffer_forward(buffer, copy_bytes);
size -= copy_bytes;
connection->in_bytes -= copy_bytes;
buffer = ISC_LIST_NEXT(buffer, link);
}
}
/*
* Disconnect a connection object from the remote end. If force is true,
* close the connection immediately. Otherwise, shut down the receiving end
* but allow any unsent data to be sent before actually closing the socket.
*
* This routine is called in the following situations:
*
* The client wants to exit normally after all its transactions are
* processed. Closing the connection causes an ISC_R_EOF event result
* to be given to the server's recv_done, which then causes the
* server's recv_done to close its side of the connection.
*
* The client got some sort of error it could not handle gracefully, so
* it wants to just tear down the connection. This can be caused either
* internally in the omapi library, or by the calling program.
*
* The server is dropping the connection. This is always asynchronous;
* the server will never block waiting for a connection to be completed
* because it never initiates a "normal" close of the connection.
* (Receipt of ISC_R_EOF is always treated as though it were an error,
* no matter what the client had been intending; it's the nature of
* the protocol.)
*/
void
omapi_connection_disconnect(omapi_object_t *generic, isc_boolean_t force) {
omapi_connection_t *connection;
REQUIRE(generic != NULL);
connection = (omapi_connection_t *)generic;
REQUIRE(connection->type == omapi_type_connection);
/*
* Only the client can request an unforced disconnection. The server's
* "normal" (non-error) disconnection will always happen when the
* client goes away, and the only time it calls this function
* is to forcibly blow away a connection while trying to shut down.
* XXXDCL ... hmm, can timeouts of the client on the server be handled?
*/
REQUIRE(force || connection->is_client);
/*
* XXXDCL this has to be fixed up when isc_socket_shutdown is
* available, because then the shutdown can be done asynchronously.
* It is currently done synchronously.
*/
if (! force) {
/*
* Client wants a clean disconnect.
*
* Since this *must* have been called from the client driving
* thread, and the client never gets control back until all
* outstanding events have been posted, and the connection must
* still be valid for it to have been passed here, the
* following *must* be true.
*/
INSIST(connection->state == omapi_connection_connected);
INSIST(connection->events_pending == 0);
/*
* Fall through.
*/
}
end_connection(connection);
}
/*
* The caller wants a specific amount of bytes to be read. Queue up a
* recv for the socket.
*/
isc_result_t
connection_require(omapi_connection_t *connection, unsigned int bytes) {
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
INSIST(connection->state == omapi_connection_connected);
connection->bytes_needed += bytes;
if (connection->bytes_needed <= connection->in_bytes)
return (ISC_R_SUCCESS);
if (connection->bytes_needed >
isc_bufferlist_availablecount(&connection->input_buffers)) {
/*
* Not enough space to put the required volume of information.
* See if the space can be attained by getting rid of the
* used buffer space.
*
* This could be made more efficient by not freeing
* the completely used buffers, but honestly the free/allocate
* code will probably *never* be used in practice; to even test
* the free/allocate stuff OMAPI_BUFFER_SIZE has to be set to
* an absurdly low value (like 4).
*/
isc_bufferlist_t bufferlist = connection->input_buffers;
isc_buffer_t *buffer;
isc_result_t result;
buffer = ISC_LIST_HEAD(bufferlist);
/*
* Lop off any completely used buffers, except the last one.
*/
while (isc_buffer_availablelength(buffer) == 0 &&
buffer != ISC_LIST_TAIL(bufferlist)) {
ISC_LIST_UNLINK(bufferlist, buffer, link);
isc_buffer_free(&buffer);
buffer = ISC_LIST_HEAD(bufferlist);
}
/*
* Reclaim any used space. (Any buffers after this one,
* if they exist at all, will be empty.)
*/
isc_buffer_compact(buffer);
/*
* Create as many new buffers as necessary to fit the
* entire size requirement.
*/
while (connection->bytes_needed >
isc_bufferlist_availablecount(&bufferlist)) {
buffer = NULL;
result = isc_buffer_allocate(omapi_mctx, &buffer,
OMAPI_BUFFER_SIZE);
if (result != ISC_R_SUCCESS)
return (result);
ISC_LIST_APPEND(bufferlist, buffer, link);
}
}
/*
* Queue the receive task.
*/
INSIST(connection->events_pending == 0);
connection->events_pending++;
/*
* The client should already be waiting.
*/
if (connection->is_client)
INSIST(connection->waiting);
/*
* XXXDCL The "minimum" arg has not been fully thought out.
*/
isc_socket_recvv(connection->socket, &connection->input_buffers,
connection->bytes_needed - connection->in_bytes,
connection->task, recv_done, connection);
return (OMAPI_R_NOTYET);
}
void
connection_getuint32(omapi_connection_t *connection,
isc_uint32_t *value)
{
isc_uint32_t inbuf;
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
connection_copyout((unsigned char *)&inbuf, connection, sizeof(inbuf));
*value = ntohl(inbuf);
}
void
connection_getuint16(omapi_connection_t *connection,
isc_uint16_t *value) {
isc_uint16_t inbuf;
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
connection_copyout((unsigned char *)&inbuf, connection, sizeof(inbuf));
*value = ntohs(inbuf);
}
isc_result_t
omapi_connection_putuint32(omapi_object_t *c, isc_uint32_t value) {
isc_uint32_t inbuf;
inbuf = htonl(value);
return (omapi_connection_putmem(c, (unsigned char *)&inbuf,
sizeof(inbuf)));
}
isc_result_t
omapi_connection_putuint16(omapi_object_t *c, isc_uint32_t value) {
isc_uint16_t inbuf;
REQUIRE(value < 65536);
inbuf = htons((isc_uint16_t)value);
return (omapi_connection_putmem(c, (unsigned char *)&inbuf,
sizeof(inbuf)));
}
isc_result_t
omapi_connection_putdata(omapi_object_t *c, omapi_data_t *data) {
isc_result_t result;
omapi_handle_t handle;
REQUIRE(data != NULL &&
(data->type == omapi_datatype_int ||
data->type == omapi_datatype_data ||
data->type == omapi_datatype_string ||
data->type == omapi_datatype_object));
switch (data->type) {
case omapi_datatype_int:
result = omapi_connection_putuint32(c, sizeof(isc_uint32_t));
if (result != ISC_R_SUCCESS)
return (result);
return (omapi_connection_putuint32(c, ((isc_uint32_t)
(data->u.integer))));
case omapi_datatype_string:
case omapi_datatype_data:
result = omapi_connection_putuint32(c, data->u.buffer.len);
if (result != ISC_R_SUCCESS)
return (result);
if (data->u.buffer.len > 0)
return (omapi_connection_putmem(c,
data->u.buffer.value,
data->u.buffer.len));
return (ISC_R_SUCCESS);
case omapi_datatype_object:
if (data->u.object != NULL) {
result = object_gethandle(&handle, data->u.object);
if (result != ISC_R_SUCCESS)
return (result);
} else
handle = 0;
result = omapi_connection_putuint32(c, sizeof(handle));
if (result != ISC_R_SUCCESS)
return (result);
return (omapi_connection_putuint32(c, handle));
}
UNEXPECTED_ERROR(__FILE__, __LINE__,
"unknown type in omapi_connection_putdata: "
"%d", data->type);
return (ISC_R_UNEXPECTED);
}
isc_result_t
omapi_connection_putname(omapi_object_t *c, const char *name) {
isc_result_t result;
unsigned int len = strlen(name);
if (len > 65535)
/* XXXDCL better error? */
return (ISC_R_FAILURE);
result = omapi_connection_putuint16(c, len);
if (result != ISC_R_SUCCESS)
return (result);
return (omapi_connection_putmem(c, (const unsigned char *)name, len));
}
isc_result_t
omapi_connection_putstring(omapi_object_t *c, const char *string) {
isc_result_t result;
unsigned int len;
if (string != NULL)
len = strlen(string);
else
len = 0;
result = omapi_connection_putuint32(c, len);
if (result == ISC_R_SUCCESS && len > 0)
result = omapi_connection_putmem(c,
(const unsigned char *)string,
len);
return (result);
}
isc_result_t
omapi_connection_puthandle(omapi_object_t *c, omapi_object_t *h) {
isc_result_t result;
omapi_handle_t handle;
if (h != NULL) {
result = object_gethandle(&handle, h);
if (result != ISC_R_SUCCESS)
return (result);
} else
handle = 0; /* The null handle. */
result = omapi_connection_putuint32(c, sizeof(handle));
if (result == ISC_R_SUCCESS)
result = omapi_connection_putuint32(c, handle);
return (result);
}
static isc_result_t
connection_setvalue(omapi_object_t *connection, omapi_string_t *name,
omapi_data_t *value)
{
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
return (omapi_object_passsetvalue(connection, name, value));
}
static isc_result_t
connection_getvalue(omapi_object_t *connection, omapi_string_t *name,
omapi_value_t **value)
{
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
return (omapi_object_passgetvalue(connection, name, value));
}
static void
connection_destroy(omapi_object_t *handle) {
omapi_connection_t *connection;
REQUIRE(handle != NULL && handle->type == omapi_type_connection);
connection = (omapi_connection_t *)handle;
/*
* end_connection is the proper entry point for removing a
* connection, so it should have been called to do all the cleanup.
*/
/*
* XXXDCL somehow, not all memory is being destroyed with abnormal
* drops. run the omapi_test program listener. then run the
* omapi_test as a client, and break at the end of omapi_auth_use.
* when the debugger stops, exit the debugger. only two blocks
* of memory are freed, but i suspect there are more than those
* associated with the connection.
*/
if (connection->state == omapi_connection_connected) {
UNEXPECTED_ERROR(__FILE__, __LINE__,
"Unexpected path to connection_destroy - "
"the connection object was dereferenced "
"without a previous disconnect");
omapi_connection_disconnect(handle, OMAPI_FORCE_DISCONNECT);
}
}
static isc_result_t
connection_signalhandler(omapi_object_t *connection, const char *name,
va_list ap)
{
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
return (omapi_object_passsignal(connection, name, ap));
}
/*
* Write all the published values associated with the object through the
* specified connection.
*/
static isc_result_t
connection_stuffvalues(omapi_object_t *connection, omapi_object_t *handle)
{
REQUIRE(connection != NULL &&
connection->type == omapi_type_connection);
return (omapi_object_passstuffvalues(connection, handle));
}
isc_result_t
connection_init(void) {
return (omapi_object_register(&omapi_type_connection, "connection",
connection_setvalue,
connection_getvalue,
connection_destroy,
connection_signalhandler,
connection_stuffvalues,
NULL, NULL, NULL));
}