task.c revision 7ee52cc7d195433bb8f55972e2a8ab29668f7bce
#include <isc/assertions.h>
#include "task.h"
#include "thread.h"
#define VALID_MANAGER(m) ((m) != NULL && \
(m)->magic == TASK_MANAGER_MAGIC)
#define VALID_TASK(t) ((t) != NULL && \
(t)->magic == TASK_MAGIC)
#define LOCK(lp) os_mutex_lock((lp))
#define UNLOCK(lp) os_mutex_unlock((lp))
#define WAIT(cvp, lp) os_condition_wait((cvp), (lp))
#define BROADCAST(cvp) os_condition_broadcast((cvp))
#define DEFAULT_DEFAULT_QUANTUM 5
#define FINISHED(m) ((m)->exiting && EMPTY((m)->tasks))
/***
*** Tasks.
***/
static void
task_free(task_t task) {
task_manager_t manager = task->manager;
printf("free task\n");
REQUIRE(EMPTY(task->events));
LOCK(&manager->lock);
UNLINK(manager->tasks, task, link);
if (FINISHED(manager)) {
/*
* All tasks have completed and the
* task manager is exiting. Wake up
* any idle worker threads so they
* can exit.
*/
BROADCAST(&manager->work_available);
}
UNLOCK(&manager->lock);
os_mutex_destroy(&task->lock);
task->magic = 0;
mem_put(manager->mctx, task, sizeof *task);
}
boolean_t
task_allocate(task_manager_t manager, event_action_t shutdown_action,
u_int32_t quantum, task_t *taskp) {
task_t task;
REQUIRE(VALID_MANAGER(manager));
REQUIRE(taskp != NULL && *taskp == NULL);
task = mem_get(manager->mctx, sizeof *task);
if (task == NULL)
return (FALSE);
task->magic = TASK_MAGIC;
task->manager = manager;
os_mutex_init(&task->lock);
task->state = task_state_idle;
task->references = 1;
INIT_LIST(task->events);
task->quantum = quantum;
task->shutdown_pending = FALSE;
task->shutdown_action = shutdown_action;
INIT_LINK(task, link);
INIT_LINK(task, ready_link);
LOCK(&manager->lock);
if (task->quantum == 0)
task->quantum = manager->default_quantum;
APPEND(manager->tasks, task, link);
UNLOCK(&manager->lock);
*taskp = task;
return (TRUE);
}
boolean_t
task_attach(task_t task, task_t *taskp) {
REQUIRE(VALID_TASK(task));
REQUIRE(taskp != NULL && *taskp == NULL);
LOCK(&task->lock);
task->references++;
UNLOCK(&task->lock);
*taskp = task;
return (TRUE);
}
boolean_t
task_detach(task_t *taskp) {
boolean_t free_task = FALSE;
task_manager_t manager;
task_t task;
printf("task_detach\n");
REQUIRE(taskp != NULL);
task = *taskp;
REQUIRE(VALID_TASK(task));
LOCK(&task->lock);
REQUIRE(task->references > 0);
task->references--;
if (task->state == task_state_zombie &&
task->references == 0) {
manager = task->manager;
INSIST(VALID_MANAGER(manager));
free_task = TRUE;
}
UNLOCK(&task->lock);
if (free_task)
task_free(task);
*taskp = NULL;
return (TRUE);
}
boolean_t
task_send_event(task_t task, generic_event_t event) {
boolean_t was_idle = FALSE;
boolean_t discard = FALSE;
REQUIRE(VALID_TASK(task));
REQUIRE(event != NULL);
printf("sending\n");
/*
* We're trying hard to hold locks for as short a time as possible.
* We're also trying to hold as few locks as possible. This is why
* some processing is deferred until after a lock is released.
*/
LOCK(&task->lock);
if (task->state != task_state_zombie && !task->shutdown_pending) {
if (task->state == task_state_idle) {
was_idle = TRUE;
INSIST(EMPTY(task->events));
task->state = task_state_ready;
}
INSIST(task->state == task_state_ready ||
task->state == task_state_running);
ENQUEUE(task->events, event, link);
} else
discard = TRUE;
UNLOCK(&task->lock);
if (discard) {
mem_put(event->mctx, event, sizeof *event);
return (TRUE);
}
if (was_idle) {
boolean_t need_wakeup = FALSE;
task_manager_t manager;
/*
* We need to add this task to the ready queue.
*
* We've waited until now to do it, rather than doing it
* while holding the task lock, because we don't want to
* block while holding the task lock.
*
* We've changed the state to ready, so no one else will
* be trying to add this task to the ready queue. It
* thus doesn't matter if more events have been added to
* the queue after we gave up the task lock.
*
* Shutting down a task requires posting a shutdown event
* to the task's queue and then executing it, so there's
* no way the task can disappear. A task is always on the
* task manager's 'tasks' list, so the task manager can
* always post a shutdown event to all tasks if it is
* requested to shutdown.
*/
manager = task->manager;
INSIST(VALID_MANAGER(manager));
LOCK(&manager->lock);
if (EMPTY(manager->ready_tasks))
need_wakeup = TRUE;
ENQUEUE(manager->ready_tasks, task, ready_link);
UNLOCK(&manager->lock);
/*
* If the runnable queue is empty, the worker threads could
* either be executing tasks or waiting for something to do.
* We wakeup anyone who is sleeping.
*/
if (need_wakeup)
BROADCAST(&manager->work_available);
}
printf("sent\n");
return (TRUE);
}
boolean_t
task_shutdown(task_t task) {
boolean_t was_idle = FALSE;
boolean_t zombie = FALSE;
REQUIRE(VALID_TASK(task));
/*
* This routine is very similar to task_send_event() above.
*/
LOCK(&task->lock);
if (task->state != task_state_zombie) {
if (task->state == task_state_idle) {
was_idle = TRUE;
INSIST(EMPTY(task->events));
task->state = task_state_ready;
}
INSIST(task->state == task_state_ready ||
task->state == task_state_running);
task->shutdown_pending = TRUE;
} else
zombie = TRUE;
UNLOCK(&task->lock);
if (zombie)
return (TRUE);
if (was_idle) {
boolean_t need_wakeup = FALSE;
task_manager_t manager;
manager = task->manager;
INSIST(VALID_MANAGER(manager));
LOCK(&manager->lock);
if (EMPTY(manager->ready_tasks))
need_wakeup = TRUE;
ENQUEUE(manager->ready_tasks, task, ready_link);
UNLOCK(&manager->lock);
if (need_wakeup)
BROADCAST(&manager->work_available);
}
return (TRUE);
}
/***
*** Task Manager.
***/
static
void *task_manager_run(void *uap) {
task_manager_t manager = uap;
task_t task;
boolean_t no_workers = FALSE;
int spin = 0;
printf("start %p\n", pthread_self());
REQUIRE(VALID_MANAGER(manager));
/*
* Again we're trying to hold the lock for as short a time as possible
* and to do as little locking and unlocking as possible.
*
* In both while loops, the appropriate lock must be held before the
* while body starts. Code which acquired the lock at the top of
* the loop would be more readable, but would result in a lot of
* extra locking. Compare:
*
* Straightforward:
*
* LOCK();
* ...
* UNLOCK();
* while (expression) {
* LOCK();
* ...
* UNLOCK();
*
* Unlocked part here...
*
* LOCK();
* ...
* UNLOCK();
* }
*
* Note how if the loop continues we unlock and then immediately lock.
* For N iterations of the loop, this code does 2N+1 locks and 2N+1
* unlocks. Also note that the lock is not held when the while
* condition is tested, which may or may not be important, depending
* on the expression.
*
* As written:
*
* LOCK();
* while (expression) {
* ...
* UNLOCK();
*
* Unlocked part here...
*
* LOCK();
* ...
* }
* UNLOCK();
*
* For N iterations of the loop, this code does N+1 locks and N+1
* unlocks. The while expression is always protected by the lock.
*/
LOCK(&manager->lock);
while (!FINISHED(manager)) {
/*
* For reasons similar to those given in the comment in
* task_send_event() above, it is safe for us to dequeue
* the task while only holding the manager lock, and then
* change the task to running state while only holding the
* task lock.
*/
while (EMPTY(manager->ready_tasks) && !FINISHED(manager)) {
printf("wait %p\n", pthread_self());
WAIT(&manager->work_available, &manager->lock);
printf("awake %p\n", pthread_self());
}
printf("working %p\n", pthread_self());
task = HEAD(manager->ready_tasks);
if (task != NULL) {
u_int32_t dispatch_count = 0;
boolean_t done = FALSE;
boolean_t requeue = FALSE;
boolean_t wants_shutdown;
boolean_t free_task = FALSE;
generic_event_t event;
event_action_t action;
event_list_t remaining_events;
boolean_t discard_remaining = FALSE;
INSIST(VALID_TASK(task));
/*
* Note we only unlock the manager lock if we actually
* have a task to do. We must reacquire the manager
* lock before exiting the 'if (task != NULL)' block.
*/
DEQUEUE(manager->ready_tasks, task, ready_link);
UNLOCK(&manager->lock);
LOCK(&task->lock);
task->state = task_state_running;
while (!done) {
INSIST(task->shutdown_pending ||
!EMPTY(task->events));
if (task->shutdown_pending &&
EMPTY(task->events)) {
event = NULL;
action = task->shutdown_action;
} else {
event = HEAD(task->events);
action = event->action;
DEQUEUE(task->events, event, link);
}
UNLOCK(&task->lock);
printf("dispatch %p\n", pthread_self());
/*
* Execute the event action.
*/
if (action != NULL)
wants_shutdown = (*action)(event);
else
wants_shutdown = FALSE;
/*
* If this wasn't a shutdown event, we
* need to free it.
*/
if (event != NULL)
mem_put(event->mctx, event,
sizeof *event);
else
wants_shutdown = TRUE;
LOCK(&task->lock);
if (wants_shutdown) {
printf("wants shutdown\n");
if (!EMPTY(task->events)) {
remaining_events =
task->events;
INIT_LIST(task->events);
discard_remaining = TRUE;
}
if (task->references == 0)
free_task = TRUE;
task->state = task_state_zombie;
done = TRUE;
} else if (EMPTY(task->events) &&
!task->shutdown_pending) {
task->state = task_state_idle;
done = TRUE;
} else if (dispatch_count >= task->quantum) {
/*
* Our quantum has expired, but
* there is more work to be done.
* We'll requeue it to the ready
* queue later.
*
* We don't check quantum until
* dispatching at least one event,
* so the minimum quantum is one.
*/
task->state = task_state_ready;
requeue = TRUE;
done = TRUE;
}
}
UNLOCK(&task->lock);
if (discard_remaining) {
generic_event_t next_event;
for (event = HEAD(remaining_events);
event != NULL;
event = next_event) {
next_event = NEXT(event, link);
mem_put(event->mctx, event,
sizeof *event);
}
}
if (free_task)
task_free(task);
LOCK(&manager->lock);
if (requeue) {
/*
* We know we're awake, so we don't have
* to wakeup any sleeping threads if the
* ready queue is empty before we requeue.
*
* A possible optimization if the queue is
* empty is to 'goto' the 'if (task != NULL)'
* block, avoiding the ENQUEUE of the task
* and the subsequent immediate DEQUEUE
* (since it is the only executable task).
* We don't do this because then we'd be
* skipping the exit_requested check. The
* cost of ENQUEUE is low anyway, especially
* when you consider that we'd have to do
* an extra EMPTY check to see if we could
* do the optimization. If the ready queue
* were usually nonempty, the 'optimization'
* might even hurt rather than help.
*/
ENQUEUE(manager->ready_tasks, task,
ready_link);
}
}
}
INSIST(manager->workers > 0);
manager->workers--;
if (manager->workers == 0)
no_workers = TRUE;
UNLOCK(&manager->lock);
if (no_workers)
BROADCAST(&manager->no_workers);
printf("exit %p\n", pthread_self());
return (NULL);
}
static void
manager_free(task_manager_t manager) {
os_condition_destroy(&manager->work_available);
os_condition_destroy(&manager->no_workers);
os_mutex_destroy(&manager->lock);
manager->magic = 0;
mem_put(manager->mctx, manager, sizeof *manager);
}
u_int32_t
task_manager_create(mem_context_t mctx, int workers, int default_quantum,
task_manager_t *managerp) {
int i;
u_int32_t started = 0;
task_manager_t manager;
os_thread_t thread;
manager = mem_get(mctx, sizeof *manager);
if (manager == NULL)
return (0);
manager->magic = TASK_MANAGER_MAGIC;
manager->mctx = mctx;
os_mutex_init(&manager->lock);
if (default_quantum == 0)
default_quantum = DEFAULT_DEFAULT_QUANTUM;
manager->default_quantum = default_quantum;
INIT_LIST(manager->tasks);
INIT_LIST(manager->ready_tasks);
os_condition_init(&manager->work_available);
manager->exiting = FALSE;
manager->workers = 0;
os_condition_init(&manager->no_workers);
LOCK(&manager->lock);
/*
* Start workers.
*/
for (i = 0; i < workers; i++) {
if (os_thread_create(task_manager_run, manager, &thread)) {
manager->workers++;
started++;
os_thread_detach(thread);
}
}
UNLOCK(&manager->lock);
if (started == 0) {
manager_free(manager);
return (0);
}
*managerp = manager;
return (started);
}
boolean_t
task_manager_destroy(task_manager_t *managerp) {
task_manager_t manager;
task_t task;
REQUIRE(managerp != NULL);
manager = *managerp;
REQUIRE(VALID_MANAGER(manager));
printf("task_manager_destroy %p\n", pthread_self());
/*
* Only one non-worker thread may ever call this routine.
* If a worker thread wants to initiate shutdown of the
* task manager, it should ask some non-worker thread to call
* task_manager_destroy(), e.g. by signalling a condition variable
* that the startup thread is sleeping on.
*/
/*
* Unlike elsewhere, we're going to hold this lock a long time.
* We need to do so, because otherwise the list of tasks could
* change while we were traversing it.
*
* This is also the only function where we will hold both the
* task manager lock and a task lock at the same time.
*/
LOCK(&manager->lock);
/*
* Make sure we only get called once.
*/
INSIST(!manager->exiting);
manager->exiting = TRUE;
/*
* Post a shutdown event to every task.
*/
for (task = HEAD(manager->tasks);
task != NULL;
task = NEXT(task, link)) {
LOCK(&task->lock);
task->shutdown_pending = TRUE;
if (task->state == task_state_idle) {
task->state = task_state_ready;
ENQUEUE(manager->ready_tasks, task, ready_link);
}
UNLOCK(&task->lock);
}
/*
* Wake up any sleeping workers. This ensures we get work done if
* there's work left to do, and if there are already no tasks left
* it will cause the workers to see manager->exiting.
*/
BROADCAST(&manager->work_available);
/*
* Wait for all the worker threads to exit.
*/
while (manager->workers > 0)
WAIT(&manager->no_workers, &manager->lock);
UNLOCK(&manager->lock);
manager_free(manager);
*managerp = NULL;
return (TRUE);
}