Searched refs:fill_mode (Results 1 - 6 of 6) sorted by relevance

/inkscape/src/extension/internal/
H A Demf-inout.h60 fill_set(false), fill_mode(0), fill_idx(0), fill_recidx(0),
93 int fill_mode; // enumeration from drawmode, not used if fill_set is not True member in struct:Inkscape::Extension::Internal::emf_device_context
H A Dwmf-inout.h57 fill_set(false), fill_mode(0), fill_idx(0), fill_recidx(0),
85 int fill_mode; // enumeration from drawmode, not used if fill_set is not True member in struct:Inkscape::Extension::Internal::wmf_device_context
H A Dwmf-print.cpp341 MFDrawMode fill_mode; local
356 fill_mode = DRAW_PAINT;
368 fill_mode = DRAW_PAINT;
388 fill_mode = DRAW_IMAGE;
390 fill_mode = DRAW_PATTERN;
398 fill_mode = DRAW_PATTERN;
413 fill_mode = DRAW_LINEAR_GRADIENT;
417 fill_mode = DRAW_RADIAL_GRADIENT;
424 return hold_gradient(rg, fill_mode);
430 return hold_gradient(lg, fill_mode);
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H A Demf-print.cpp349 MFDrawMode fill_mode; local
364 fill_mode = DRAW_PAINT;
376 fill_mode = DRAW_PAINT;
397 fill_mode = DRAW_IMAGE;
399 fill_mode = DRAW_PATTERN;
407 fill_mode = DRAW_PATTERN;
422 fill_mode = DRAW_LINEAR_GRADIENT;
426 fill_mode = DRAW_RADIAL_GRADIENT;
433 return hold_gradient(rg, fill_mode);
439 return hold_gradient(lg, fill_mode);
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H A Dwmf-inout.cpp778 switch(d->dc[d->level].fill_mode){
813 (d->dc[d->level].fill_mode == d->dc[d->level].stroke_mode) &&
815 (d->dc[d->level].fill_mode != DRAW_PAINT) ||
1072 d->dc[d->level].fill_mode = DRAW_PAINT;
1078 d->dc[d->level].fill_mode = DRAW_PATTERN;
1082 d->dc[d->level].fill_mode = DRAW_PAINT; // set it to something
1108 d->dc[d->level].fill_mode = DRAW_PAINT;
1112 d->dc[d->level].fill_mode = DRAW_IMAGE;
1133 d->dc[d->level].fill_mode = DRAW_PAINT;
1137 d->dc[d->level].fill_mode
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H A Demf-inout.cpp873 switch(d->dc[d->level].fill_mode){
909 (d->dc[d->level].fill_mode == d->dc[d->level].stroke_mode) &&
911 (d->dc[d->level].fill_mode != DRAW_PAINT) ||
1340 d->dc[d->level].fill_mode = DRAW_PAINT;
1346 d->dc[d->level].fill_mode = DRAW_PATTERN;
1359 d->dc[d->level].fill_mode = DRAW_PAINT;
1363 d->dc[d->level].fill_mode = DRAW_IMAGE;
1726 if((d->dc[d->level].fill_mode == DRAW_PATTERN) && (d->dc[d->level].dirty & DIRTY_FILL)){
2166 if(d->dc[d->level].fill_mode == DRAW_PATTERN){ d->dc[d->level].dirty |= DIRTY_FILL; }
2214 if(d->dc[d->level].fill_mode
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