Searched refs:even_odd (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/extension/internal/pdfinput/
H A Dsvg-builder.h110 void addPath(GfxState *state, bool fill, bool stroke, bool even_odd=false);
111 void addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd=false);
160 void clip(GfxState *state, bool even_odd=false);
161 void setClipPath(GfxState *state, bool even_odd=false);
188 SPCSSAttr *_setStyle(GfxState *state, bool fill, bool stroke, bool even_odd=false);
190 void _setFillStyle(SPCSSAttr *css, GfxState *state, bool even_odd);
H A Dsvg-builder.cpp389 void SvgBuilder::_setFillStyle(SPCSSAttr *css, GfxState *state, bool even_odd) { argument
410 sp_repr_css_set_property(css, "fill-rule", even_odd ? "evenodd" : "nonzero");
417 SPCSSAttr *SvgBuilder::_setStyle(GfxState *state, bool fill, bool stroke, bool even_odd) { argument
420 _setFillStyle(css, state, even_odd);
440 * \param even_odd whether the even-odd rule should be used when filling the path
442 void SvgBuilder::addPath(GfxState *state, bool fill, bool stroke, bool even_odd) { argument
449 SPCSSAttr *css = _setStyle(state, fill, stroke, even_odd);
462 bool even_odd) {
482 if (even_odd) {
518 * \param even_odd whethe
461 addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd) argument
520 clip(GfxState *state, bool even_odd) argument
525 setClipPath(GfxState *state, bool even_odd) argument
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