Searched refs:block_progression (Results 1 - 6 of 6) sorted by relevance
| /inkscape/src/libnrtype/ |
| H A D | Layout-TNG-Scanline-Makers.cpp | 21 Layout::InfiniteScanlineMaker::InfiniteScanlineMaker(double initial_x, double initial_y, Layout::Direction block_progression) argument 24 switch (block_progression) { 35 _negative_block_progression = block_progression == RIGHT_TO_LEFT || block_progression == BOTTOM_TO_TOP; 80 Layout::ShapeScanlineMaker::ShapeScanlineMaker(Shape const *shape, Layout::Direction block_progression) argument 82 if (block_progression == TOP_TO_BOTTOM) { 89 switch (block_progression) { 105 _negative_block_progression = block_progression == RIGHT_TO_LEFT || block_progression == BOTTOM_TO_TOP;
|
| H A D | Layout-TNG-Scanline-Maker.h | 89 \a block_progression. 94 InfiniteScanlineMaker(double initial_x, double initial_y, Layout::Direction block_progression); 132 ShapeScanlineMaker(Shape const *shape, Layout::Direction block_progression);
|
| H A D | Layout-TNG-OutIter.cpp | 987 Direction block_progression = _parent_layout->_blockProgression(); local 988 if(block_progression == TOP_TO_BOTTOM) 990 else if(block_progression == BOTTOM_TO_TOP) 998 Direction block_progression = _parent_layout->_blockProgression(); local 999 if(block_progression == TOP_TO_BOTTOM) 1001 else if(block_progression == BOTTOM_TO_TOP) 1009 Direction block_progression = _parent_layout->_blockProgression(); local 1010 if(block_progression == LEFT_TO_RIGHT) 1012 else if(block_progression == RIGHT_TO_LEFT) 1020 Direction block_progression local 1031 Direction block_progression = _parent_layout->_blockProgression(); local 1042 Direction block_progression = _parent_layout->_blockProgression(); local 1053 Direction block_progression = _parent_layout->_blockProgression(); local 1064 Direction block_progression = _parent_layout->_blockProgression(); local [all...] |
| H A D | Layout-TNG-Output.cpp | 126 if ( (span.block_progression == LEFT_TO_RIGHT || span.block_progression == RIGHT_TO_LEFT) && 137 if (span.block_progression == LEFT_TO_RIGHT || span.block_progression == RIGHT_TO_LEFT) { 283 Direction block_progression = _blockProgression(); local 303 if (block_progression == LEFT_TO_RIGHT || block_progression == RIGHT_TO_LEFT) { 616 + Glib::ustring::compose(" direction %1, block-progression %2\n", direction_to_text(_spans[span_index].direction), direction_to_text(_spans[span_index].block_progression))
|
| H A D | Layout-TNG-Compute.cpp | 621 new_span.block_progression = _block_progression; 1784 new_span.block_progression = _block_progression; 1864 Direction block_progression = text_source->styleGetBlockProgression(); local 1865 ShapeScanlineMaker scanline_maker(_input_wrap_shapes.front().shape, block_progression); 1868 if (block_progression == LEFT_TO_RIGHT || block_progression == RIGHT_TO_LEFT) {
|
| H A D | Layout-TNG.h | 851 Direction block_progression; /// See CSS3 section 3.2. The direction in which lines go. member in struct:Inkscape::Text::Layout::Span
|
Completed in 57 milliseconds