/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | shader.c | 45 if (shader->wined3d_shader) 48 wined3d_shader_decref(shader->wined3d_shader); 127 shader, &d3d8_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 1); 136 load_local_constants(declaration, shader->wined3d_shader); 152 wined3d_shader_decref(shader->wined3d_shader); 170 &d3d8_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 1);
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H A D | d3d8_private.h | 287 struct wined3d_shader *wined3d_shader; member in struct:d3d8_vertex_shader 299 struct wined3d_shader *wined3d_shader; member in struct:d3d8_pixel_shader 308 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
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H A D | vertexdeclaration.c | 166 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader)
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H A D | device.c | 2299 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); 2346 if (shader_impl->wined3d_shader 2347 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader) 2460 if (!shader_impl->wined3d_shader) 2467 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); 2600 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); 2609 struct wined3d_shader *object; 2650 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader) 2711 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | shader.c | 68 wined3d_shader_incref(shader->wined3d_shader); 87 wined3d_shader_decref(shader->wined3d_shader); 119 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); 155 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 3); 212 wined3d_shader_incref(shader->wined3d_shader); 231 wined3d_shader_decref(shader->wined3d_shader); 263 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); 299 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
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H A D | d3d9_private.h | 324 struct wined3d_shader *wined3d_shader; member in struct:d3d9_vertexshader 339 struct wined3d_shader *wined3d_shader; member in struct:d3d9_pixelshader
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H A D | device.c | 2715 shader_obj ? shader_obj->wined3d_shader : NULL); 2725 struct wined3d_shader *wined3d_shader; local 2730 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) 2732 shader_impl = wined3d_shader_get_parent(wined3d_shader); 3014 shader_obj ? shader_obj->wined3d_shader : NULL); 3024 struct wined3d_shader *wined3d_shader; local 3031 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) 3033 shader_impl = wined3d_shader_get_parent(wined3d_shader); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 46 static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader); 343 static void shader_init(struct wined3d_shader *shader, struct wined3d_device *device, 393 static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, 502 static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe, 1246 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, 1503 static void shader_cleanup(struct wined3d_shader *shader) 1534 static void shader_none_destroy(struct wined3d_shader *shader) {} 1650 static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code, 1733 ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader) 1743 ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shade [all...] |
H A D | wined3d_private.h | 648 const struct wined3d_shader *shader; 849 void (*shader_destroy)(struct wined3d_shader *shader); 2523 struct wined3d_shader *vertex_shader; 2530 struct wined3d_shader *geometry_shader; 2534 struct wined3d_shader *pixel_shader; 2875 BOOL vshader_get_input(const struct wined3d_shader *shader, 2902 struct wined3d_shader struct 2948 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN; 2950 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN; 2953 const struct wined3d_shader *shade [all...] |
H A D | arb_program_shader.c | 394 static unsigned int shader_arb_load_constantsF(const struct wined3d_shader *shader, 672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader; 706 struct wined3d_shader *vshader = state->vertex_shader; 717 struct wined3d_shader *pshader = state->pixel_shader; 775 static void shader_generate_arb_declarations(const struct wined3d_shader *shader, 1011 const struct wined3d_shader *shader = ins->ctx->shader; 1395 const struct wined3d_shader *shader; 1793 const struct wined3d_shader *shader = ins->ctx->shader; 3282 const struct wined3d_shader *shader = ins->ctx->shader; 3489 static const DWORD *find_loop_control_values(const struct wined3d_shader *shade [all...] |
H A D | glsl_shader.c | 615 static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, 643 static void shader_glsl_load_constantsI(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, 680 static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, 800 const struct wined3d_shader *vshader = state->vertex_shader; 822 const struct wined3d_shader *pshader = state->pixel_shader; 994 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, 1441 const struct wined3d_shader *shader = ins->ctx->shader; 3304 const struct wined3d_shader *shader = ins->ctx->shader; 3397 const struct wined3d_shader *shader = ins->ctx->shader; 4164 static void shader_glsl_input_pack(const struct wined3d_shader *shade [all...] |
H A D | device.c | 2467 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) 2469 struct wined3d_shader *prev = device->updateStateBlock->state.vertex_shader; 2496 struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) 2938 void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader) 2940 struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader; 2967 struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device) 3199 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) 3201 struct wined3d_shader *prev = device->updateStateBlock->state.geometry_shader; 3218 struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device) 3588 struct wined3d_shader *v [all...] |
H A D | stateblock.c | 486 struct wined3d_shader *shader;
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H A D | context.c | 2681 struct wined3d_shader *ps = state->pixel_shader;
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H A D | state.c | 3611 const struct wined3d_shader *ps = state->pixel_shader; 3775 const struct wined3d_shader *ps = state->pixel_shader;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1987 struct wined3d_shader; 2128 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device); 2138 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device); 2174 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device); 2212 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader); 2223 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader); 2254 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); 2317 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version); 2320 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version); 2323 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shade [all...] |