Searched refs:wined3d_ftoa (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c261 wined3d_ftoa(values[0], str[0]);
262 wined3d_ftoa(values[1], str[1]);
263 wined3d_ftoa(values[2], str[2]);
264 wined3d_ftoa(values[3], str[3]);
1643 wined3d_ftoa(*(const float *)reg->immconst_data, register_name);
1663 wined3d_ftoa(*(const float *)&reg->immconst_data[0], imm_str[0]);
1664 wined3d_ftoa(*(const float *)&reg->immconst_data[1], imm_str[1]);
1665 wined3d_ftoa(*(const float *)&reg->immconst_data[2], imm_str[2]);
1666 wined3d_ftoa(*(const float *)&reg->immconst_data[3], imm_str[3]);
H A Darb_program_shader.c767 wined3d_ftoa(values[0], str[0]);
768 wined3d_ftoa(values[1], str[1]);
769 wined3d_ftoa(values[2], str[2]);
770 wined3d_ftoa(values[3], str[3]);
3730 wined3d_ftoa(eps, ftoa_tmp);
4220 wined3d_ftoa(eps, ftoa_tmp);
H A Dutils.c3749 void wined3d_ftoa(float value, char *s) function
H A Dwined3d_private.h1794 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;

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