Searched refs:wined3d_elements (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | vertexdeclaration.c | 332 struct wined3d_vertex_element **wined3d_elements, UINT *element_count) 338 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements); 348 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements)); 349 if (!*wined3d_elements) { 359 HeapFree(GetProcessHeap(), 0, *wined3d_elements); local 362 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; 363 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; 364 (*wined3d_elements)[ 331 convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements, struct wined3d_vertex_element **wined3d_elements, UINT *element_count) argument 379 struct wined3d_vertex_element *wined3d_elements; local 398 HeapFree(GetProcessHeap(), 0, wined3d_elements); local 409 HeapFree(GetProcessHeap(), 0, wined3d_elements); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | vertexdeclaration.c | 333 WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count) 339 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements); 349 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT)); 350 if (!*wined3d_elements) { 360 HeapFree(GetProcessHeap(), 0, *wined3d_elements); local 363 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; 364 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; 365 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset; 366 (*wined3d_elements)[ 332 convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count) argument 380 WINED3DVERTEXELEMENT *wined3d_elements; local 399 HeapFree(GetProcessHeap(), 0, wined3d_elements); local 411 HeapFree(GetProcessHeap(), 0, wined3d_elements); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | vertexdeclaration.c | 271 struct wined3d_vertex_element **wined3d_elements) 280 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements); 283 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements)); 298 element = *wined3d_elements + element_count++; 350 struct wined3d_vertex_element *wined3d_elements; local 356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 361 HeapFree(GetProcessHeap(), 0, wined3d_elements); local 368 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_coun 270 convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, struct wined3d_vertex_element **wined3d_elements) argument 371 HeapFree(GetProcessHeap(), 0, wined3d_elements); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexdeclaration.c | 327 WINED3DVERTEXELEMENT **wined3d_elements) 336 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements); 339 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT)); 354 element = *wined3d_elements + element_count++; 404 WINED3DVERTEXELEMENT *wined3d_elements; local 412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 417 HeapFree(GetProcessHeap(), 0, wined3d_elements); local 426 wined3d_elements, wined3d_element_count); 428 HeapFree(GetProcessHeap(), 0, wined3d_elements); local 326 convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements) argument [all...] |
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