Searched refs:transform_projection (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3893 static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function 4563 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); 4624 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); 4703 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); 5111 { STATE_TRANSFORM(WINED3DTS_PROJECTION), { STATE_TRANSFORM(WINED3DTS_PROJECTION), transform_projection}, WINED3D_GL_EXT_NONE },
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 3997 void transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function 4628 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); 4697 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); 4769 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); 5247 { STATE_TRANSFORM(WINED3D_TS_PROJECTION), { STATE_TRANSFORM(WINED3D_TS_PROJECTION), transform_projection}, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 2804 void transform_projection(struct wined3d_context *context,
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H A D | glsl_shader.c | 4647 /* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c 6831 transform_projection(context, state, state_id);
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