Searched refs:transform_projection (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3893 static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function
4563 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context);
4624 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context);
4703 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context);
5111 { STATE_TRANSFORM(WINED3DTS_PROJECTION), { STATE_TRANSFORM(WINED3DTS_PROJECTION), transform_projection}, WINED3D_GL_EXT_NONE },
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3997 void transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function
4628 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
4697 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
4769 transform_projection(context, state, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
5247 { STATE_TRANSFORM(WINED3D_TS_PROJECTION), { STATE_TRANSFORM(WINED3D_TS_PROJECTION), transform_projection}, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h2804 void transform_projection(struct wined3d_context *context,
H A Dglsl_shader.c4647 /* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
6831 transform_projection(context, state, state_id);

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