/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d8_main.c | 25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto); 26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto); 43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto); 100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d8_main.c | 25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto); 26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto); 43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto); 100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_main.c | 83 * toto result? 85 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 91 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); 118 * toto result? 120 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 126 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_main.c | 88 * toto result? 90 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 96 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); 123 * toto result? 125 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 131 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
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