Searched refs:tex_used (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c332 BOOL tex_used[MAX_TEXTURES]; local
334 memset(tex_used, 0, sizeof(tex_used));
352 tex_used[i] = TRUE;
378 if(!tex_used[i]) {
H A Dnvidia_texture_shader.c492 BOOL tex_used = device->fixed_function_usage_map & (1 << stage); local
505 if (tex_used && mapped_stage >= gl_info->limits.textures)
556 if (tex_used)
H A Dstate.c3155 BOOL tex_used = device->fixed_function_usage_map & (1 << stage); local
3168 if (tex_used && mapped_stage >= gl_info->limits.textures)
3203 if (!isStateDirty(context, STATE_SAMPLER(stage)) && tex_used)
3217 BOOL tex_used = device->fixed_function_usage_map & (1 << stage); local
3226 if (tex_used && mapped_stage >= gl_info->limits.textures)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c335 BOOL tex_used[MAX_TEXTURES]; local
337 memset(tex_used, 0, sizeof(tex_used));
355 tex_used[i] = TRUE;
381 if(!tex_used[i]) {
H A Dnvidia_texture_shader.c471 BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage); local
484 if (tex_used && mapped_stage >= gl_info->limits.textures)
532 if (tex_used)
H A Dstate.c3022 BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage); local
3035 if (tex_used && mapped_stage >= gl_info->limits.textures)
3072 if (tex_used) texture_activate_dimensions(stage, stateblock, context);
3085 BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage); local
3094 if (tex_used && mapped_stage >= gl_info->limits.textures)

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