Searched refs:tex_read (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c6178 BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}; local
6201 if(arg0 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
6202 if(arg1 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
6203 if(arg2 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
6206 tex_read[stage] = TRUE;
6208 tex_read[stage] = TRUE;
6212 tex_read[stage] = TRUE;
6217 tex_read[stage] = TRUE;
6239 if(arg0 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
6240 if(arg1 == WINED3DTA_TEXTURE) tex_read[stag
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c5699 BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}; local
5718 if(arg0 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
5719 if(arg1 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
5720 if(arg2 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
5722 if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) tex_read[stage] = TRUE;
5723 if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHAPM) tex_read[stage] = TRUE;
5726 tex_read[stage] = TRUE;
5730 tex_read[stage] = TRUE;
5749 if(arg0 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
5750 if(arg1 == WINED3DTA_TEXTURE) tex_read[stag
[all...]

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