Searched refs:tState (Results 1 - 1 of 1) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_attrib.c | 457 CRTextureStack *tState = a->textureStack + a->textureStackDepth; local 458 tState->curTextureUnit = g->texture.curTextureUnit; 462 copy_texunit(&tState->unit[i], &g->texture.unit[i]); 464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE); 465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE); 467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE); 470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE); 473 copy_texobj(&tState->unit[i].SavedRect, g->texture.unit[i].currentTextureRect, GL_TRUE); 1064 CRTextureStack *tState; local 1071 tState [all...] |
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