Searched refs:tState (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c457 CRTextureStack *tState = a->textureStack + a->textureStackDepth; local
458 tState->curTextureUnit = g->texture.curTextureUnit;
462 copy_texunit(&tState->unit[i], &g->texture.unit[i]);
464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE);
465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE);
467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE);
470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE);
473 copy_texobj(&tState->unit[i].SavedRect, g->texture.unit[i].currentTextureRect, GL_TRUE);
1064 CRTextureStack *tState; local
1071 tState
[all...]

Completed in 132 milliseconds