Searched refs:swizzle_w (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1077 DWORD swizzle_w = (swizzle >> 6) & 0x03; local
1081 && swizzle_x == swizzle_w)
1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1077 DWORD swizzle_w = (swizzle >> 6) & 0x03; local
1081 && swizzle_x == swizzle_w)
1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
H A Darb_program_shader.c844 DWORD swizzle_w = (swizzle >> 6) & 0x03; local
851 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
857 *ptr++ = swizzle_chars[swizzle_w];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1228 DWORD swizzle_w = (swizzle >> 6) & 0x03; local
1232 && swizzle_x == swizzle_w)
1239 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
H A Darb_program_shader.c972 DWORD swizzle_w = (swizzle >> 6) & 0x03; local
979 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
985 *ptr++ = swizzle_chars[swizzle_w];

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