Searched refs:state_fogstartend (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 837 { STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | ati_fragment_shader.c | 933 {STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | state.c | 972 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function 1160 state_fogstartend(STATE_RENDER(WINED3DRS_FOGSTART), stateblock, context); 5547 { STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | arb_program_shader.c | 6092 state_fogstartend(STATE_RENDER(WINED3DRS_FOGSTART), stateblock, context); 6239 {STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 3012 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 900 { STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | ati_fragment_shader.c | 971 {STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | state.c | 1034 void state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function 1243 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART)); 5683 { STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | arb_program_shader.c | 6603 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART)); 6740 {STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | glsl_shader.c | 7136 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART)); 7280 {STATE_RENDER(WINED3D_RS_FOGSTART), {STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 2789 void state_fogstartend(struct wined3d_context *context,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3047 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
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