Searched refs:state_fogstartend (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c837 { STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dati_fragment_shader.c933 {STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dstate.c972 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function
1160 state_fogstartend(STATE_RENDER(WINED3DRS_FOGSTART), stateblock, context);
5547 { STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Darb_program_shader.c6092 state_fogstartend(STATE_RENDER(WINED3DRS_FOGSTART), stateblock, context);
6239 {STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h3012 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c900 { STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dati_fragment_shader.c971 {STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dstate.c1034 void state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function
1243 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART));
5683 { STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Darb_program_shader.c6603 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART));
6740 {STATE_RENDER(WINED3D_RS_FOGSTART), { STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dglsl_shader.c7136 state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART));
7280 {STATE_RENDER(WINED3D_RS_FOGSTART), {STATE_RENDER(WINED3D_RS_FOGSTART), state_fogstartend }, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h2789 void state_fogstartend(struct wined3d_context *context,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3047 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,

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