Searched refs:set_texture_matrix (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3033 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 2314 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, function
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H A D | wined3d_private.h | 2998 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
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H A D | state.c | 3206 set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 2784 void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags, function
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H A D | wined3d_private.h | 2774 void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags,
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H A D | state.c | 3337 set_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + texUnit].u.m[0][0],
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