Searched refs:rt_count (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 2565 static BOOL context_validate_rt_config(UINT rt_count, argument 2572 for (i = 0; i < rt_count; ++i) 2584 UINT rt_count, const struct wined3d_fb_state *fb) 2592 || rt_count != context->gl_info->limits.buffers) 2594 if (!context_validate_rt_config(rt_count, rts, fb->depth_stencil)) 2601 if (!rt_count || surface_is_offscreen(rts[0])) 2603 for (i = 0; i < rt_count; ++i) 2615 rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE); 2630 rt_mask = context_generate_rt_mask_no_fbo(device, rt_count ? rts[0] : NULL); 2634 && (!rt_count || surface_is_offscree 2583 context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb) argument [all...] |
H A D | device.c | 557 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb, argument 562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL; 581 for (i = 0; i < rt_count; ++i) 620 if (!context_apply_clear_state(context, device, rt_count, fb)) 657 for (i = 0; i < rt_count; ++i)
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H A D | wined3d_private.h | 1348 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; 2007 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
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