Searched refs:register_idx (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c118 UINT register_idx; member in struct:sysval_map
194 reg->idx = sysval_map[i].register_idx;
217 if (s->elements[i].register_idx == reg->idx)
H A Dshader.c191 e->register_idx = s->reg.reg.idx;
300 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx) argument
304 case WINED3DSPR_CONST: return register_idx;
305 case WINED3DSPR_CONST2: return 2048 + register_idx;
306 case WINED3DSPR_CONST3: return 4096 + register_idx;
307 case WINED3DSPR_CONST4: return 6144 + register_idx;
310 return register_idx;
1815 reg_maps->output_registers |= 1 << e->register_idx;
1816 shader->baseShader.output_signature[e->register_idx] = *e;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c118 UINT register_idx; member in struct:sysval_map
194 reg->idx = sysval_map[i].register_idx;
217 if (s->elements[i].register_idx == reg->idx)
H A Dshader.c191 e->register_idx = s->reg.reg.idx;
300 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx) argument
304 case WINED3DSPR_CONST: return register_idx;
305 case WINED3DSPR_CONST2: return 2048 + register_idx;
306 case WINED3DSPR_CONST3: return 4096 + register_idx;
307 case WINED3DSPR_CONST4: return 6144 + register_idx;
310 return register_idx;
1811 reg_maps->output_registers |= 1 << e->register_idx;
1812 shader->baseShader.output_signature[e->register_idx] = *e;
H A Darb_program_shader.c2072 * incrementing ins->dst[0].register_idx numbers. So the pad instruction already knows the final destination
3678 if(sig1[i].register_idx != sig2[i].register_idx) return sig1[i].register_idx < sig2[i].register_idx ? -1 : 1;
3832 reg_idx = sig[i].register_idx;
3899 priv_ctx->vs_output[i] = decl_idx_to_string[sig[j].register_idx];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm4.c205 UINT register_idx; member in struct:sysval_map
346 reg->idx[0].offset = sysval_map[i].register_idx;
369 if (s->elements[i].register_idx == reg->idx[0].offset)
H A Dshader.c222 e->register_idx = s->reg.reg.idx[0].offset;
233 e->register_idx = reg_idx;
356 static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx) argument
360 case WINED3DSPR_CONST: return register_idx;
361 case WINED3DSPR_CONST2: return 2048 + register_idx;
362 case WINED3DSPR_CONST3: return 4096 + register_idx;
363 case WINED3DSPR_CONST4: return 6144 + register_idx;
366 return register_idx;
1980 reg_maps->output_registers |= 1 << e->register_idx;
1981 shader->output_signature[e->register_idx]
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H A Darb_program_shader.c2190 * incrementing ins->dst[0].register_idx numbers. So the pad instruction already knows the final destination
3951 if(sig1[i].register_idx != sig2[i].register_idx) return sig1[i].register_idx < sig2[i].register_idx ? -1 : 1;
4096 reg_idx = ps_input_sig[i].register_idx;
4160 priv_ctx->vs_output[i] = decl_idx_to_string[ps_input_sig[j].register_idx];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1963 UINT register_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl2106 UINT register_idx;
H A Dwined3d.h2585 UINT register_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2590 UINT register_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2591 UINT register_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2590 UINT register_idx; member in struct:wined3d_shader_signature_element
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2590 UINT register_idx; member in struct:wined3d_shader_signature_element

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