Searched refs:need_abs (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2760 static DWORD abs_modifier(DWORD mod, BOOL *need_abs) argument
2762 *need_abs = FALSE;
2768 case WINED3DSPSM_BIAS: *need_abs = TRUE; return WINED3DSPSM_BIAS;
2769 case WINED3DSPSM_BIASNEG: *need_abs = TRUE; return WINED3DSPSM_BIASNEG;
2770 case WINED3DSPSM_SIGN: *need_abs = TRUE; return WINED3DSPSM_SIGN;
2771 case WINED3DSPSM_SIGNNEG: *need_abs = TRUE; return WINED3DSPSM_SIGNNEG;
2772 case WINED3DSPSM_COMP: *need_abs = TRUE; return WINED3DSPSM_COMP;
2773 case WINED3DSPSM_X2: *need_abs = TRUE; return WINED3DSPSM_X2;
2774 case WINED3DSPSM_X2NEG: *need_abs = TRUE; return WINED3DSPSM_X2NEG;
2775 case WINED3DSPSM_DZ: *need_abs
2789 BOOL need_abs = FALSE; local
2823 BOOL need_abs = FALSE; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c2596 static DWORD abs_modifier(DWORD mod, BOOL *need_abs) argument
2598 *need_abs = FALSE;
2604 case WINED3DSPSM_BIAS: *need_abs = TRUE; return WINED3DSPSM_BIAS;
2605 case WINED3DSPSM_BIASNEG: *need_abs = TRUE; return WINED3DSPSM_BIASNEG;
2606 case WINED3DSPSM_SIGN: *need_abs = TRUE; return WINED3DSPSM_SIGN;
2607 case WINED3DSPSM_SIGNNEG: *need_abs = TRUE; return WINED3DSPSM_SIGNNEG;
2608 case WINED3DSPSM_COMP: *need_abs = TRUE; return WINED3DSPSM_COMP;
2609 case WINED3DSPSM_X2: *need_abs = TRUE; return WINED3DSPSM_X2;
2610 case WINED3DSPSM_X2NEG: *need_abs = TRUE; return WINED3DSPSM_X2NEG;
2611 case WINED3DSPSM_DZ: *need_abs
2625 BOOL need_abs = FALSE; local
[all...]

Completed in 1800 milliseconds