Searched refs:int_skip (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c4524 WORD int_skip; local
4549 int_skip = ~shader->reg_maps.integer_constants | shader->reg_maps.local_int_consts;
4550 if (int_skip == 0xffff || gl_info->supported[NV_FRAGMENT_PROGRAM_OPTION])
4558 if(int_skip & (1 << i))
4582 WORD int_skip; local
4627 int_skip = ~shader->reg_maps.integer_constants | shader->reg_maps.local_int_consts;
4629 if (int_skip == 0xffff || gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])
4637 if(int_skip & (1 << i))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c4241 WORD int_skip; local
4268 int_skip = ~shader->baseShader.reg_maps.integer_constants | shader->baseShader.reg_maps.local_int_consts;
4269 if (int_skip == 0xffff || gl_info->supported[NV_FRAGMENT_PROGRAM_OPTION])
4277 if(int_skip & (1 << i))
4296 WORD int_skip; local
4343 int_skip = ~shader->baseShader.reg_maps.integer_constants | shader->baseShader.reg_maps.local_int_consts;
4345 if (int_skip == 0xffff || gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])
4353 if(int_skip & (1 << i))

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