Searched refs:hDLL (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | sw_common.c | 46 HANDLE hDLL; local 50 hDLL = loadSystemDll("VBoxOGL-x86.dll"); 52 hDLL = loadSystemDll("VBoxOGL.dll"); 58 pDrvValidateVersion = (DrvValidateVersionProc) GetProcAddress(hDLL, "DrvValidateVersion"); 63 FreeLibrary(hDLL); 124 HANDLE hDLL; local 131 hDLL = loadSystemDll(dllName); 132 FillD3DExports(hDLL);
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H A D | d3d9_main.c | 116 void FillD3DExports(HANDLE hDLL) argument 118 SW_FILLPROC(g_swd3d9, hDLL, DebugSetMute); 119 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9); 120 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9Ex); 121 SW_FILLPROC(g_swd3d9, hDLL, Direct3DShaderValidatorCreate9); 122 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_BeginEvent); 123 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_EndEvent); 124 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_GetStatus); 125 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_SetOptions); 126 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_QueryRepeatFram [all...] |
H A D | d3d8_main.c | 67 void FillD3DExports(HANDLE hDLL) argument 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
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H A D | switcher.h | 51 extern void FillD3DExports(HANDLE hDLL);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | sw_common.c | 46 HANDLE hDLL; local 50 hDLL = loadSystemDll("VBoxOGL-x86.dll"); 52 hDLL = loadSystemDll("VBoxOGL.dll"); 58 pDrvValidateVersion = (DrvValidateVersionProc) GetProcAddress(hDLL, "DrvValidateVersion"); 63 FreeLibrary(hDLL); 124 HANDLE hDLL; local 131 hDLL = loadSystemDll(dllName); 132 FillD3DExports(hDLL);
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H A D | d3d9_main.c | 116 void FillD3DExports(HANDLE hDLL) argument 118 SW_FILLPROC(g_swd3d9, hDLL, DebugSetMute); 119 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9); 120 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9Ex); 121 SW_FILLPROC(g_swd3d9, hDLL, Direct3DShaderValidatorCreate9); 122 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_BeginEvent); 123 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_EndEvent); 124 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_GetStatus); 125 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_SetOptions); 126 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_QueryRepeatFram [all...] |
H A D | d3d8_main.c | 67 void FillD3DExports(HANDLE hDLL) argument 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
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H A D | switcher.h | 51 extern void FillD3DExports(HANDLE hDLL);
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/vbox/src/libs/xpcom18a4/xpcom/threads/ |
H A D | plevent.c | 1399 BOOL WINAPI DllMain (HINSTANCE hDLL, DWORD dwReason, LPVOID lpReserved) argument 1404 _pr_hInstance = hDLL;
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