Searched refs:gl_version_str (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1936 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; local
1972 VBOX_CHECK_GL_CALL(gl_version_str = (const char *)glGetString(GL_VERSION));
1973 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
1974 if (!gl_version_str)
1980 gl_version = wined3d_parse_gl_version(gl_version_str);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2184 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; local
2220 gl_version_str = (const char *)glGetString(GL_VERSION);
2221 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2222 if (!gl_version_str)
2228 gl_version = wined3d_parse_gl_version(gl_version_str);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2919 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; local
2952 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2953 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2954 if (!gl_version_str)
2959 gl_version = wined3d_parse_gl_version(gl_version_str);

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