Searched refs:func_ccw (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c821 GLint func_ccw = GL_ALWAYS; local
843 if( !( func_ccw = CompareFunc(stateblock->renderState[WINED3DRS_CCW_STENCILFUNC]) ) )
844 func_ccw = GL_ALWAYS;
859 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
874 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
880 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c844 GLint func_ccw = GL_ALWAYS; local
866 if (!(func_ccw = gl_compare_func(state->render_states[WINED3D_RS_CCW_STENCILFUNC])))
867 func_ccw = GL_ALWAYS;
882 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
898 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
904 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));

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