Searched refs:func_ccw (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 821 GLint func_ccw = GL_ALWAYS; local 843 if( !( func_ccw = CompareFunc(stateblock->renderState[WINED3DRS_CCW_STENCILFUNC]) ) ) 844 func_ccw = GL_ALWAYS; 859 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 874 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 880 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 844 GLint func_ccw = GL_ALWAYS; local 866 if (!(func_ccw = gl_compare_func(state->render_states[WINED3D_RS_CCW_STENCILFUNC]))) 867 func_ccw = GL_ALWAYS; 882 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 898 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 904 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
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