Searched refs:fe_data (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 452 void *fe_data = shader->baseShader.frontend_data; local 465 fe->shader_read_header(fe_data, &ptr, &shader_version); 476 while (!fe->shader_is_end(fe_data, &ptr)) 488 fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); 538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 609 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 626 fe->shader_read_src_param(fe_data, 1101 void *fe_data = shader->baseShader.frontend_data; local 1206 shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 452 void *fe_data = shader->baseShader.frontend_data; local 465 fe->shader_read_header(fe_data, &ptr, &shader_version); 476 while (!fe->shader_is_end(fe_data, &ptr)) 488 fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); 538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 609 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 626 fe->shader_read_src_param(fe_data, 1101 void *fe_data = shader->baseShader.frontend_data; local 1204 shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 507 void *fe_data = shader->frontend_data; local 514 fe->shader_read_header(fe_data, &ptr, &shader_version); 525 while (!fe->shader_is_end(fe_data, &ptr)) 530 fe->shader_read_instruction(fe_data, &ptr, &ins); 1251 void *fe_data = shader->frontend_data; local 1273 fe->shader_read_header(fe_data, &ptr, &shader_version); 1275 while (!fe->shader_is_end(fe_data, &ptr)) 1278 fe->shader_read_instruction(fe_data, &ptr, &ins); 1362 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument 1371 fe->shader_read_header(fe_data, [all...] |
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