Searched refs:fe_data (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data; local
465 fe->shader_read_header(fe_data, &ptr, &shader_version);
476 while (!fe->shader_is_end(fe_data, &ptr))
488 fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
609 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
626 fe->shader_read_src_param(fe_data,
1101 void *fe_data = shader->baseShader.frontend_data; local
1206 shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data; local
465 fe->shader_read_header(fe_data, &ptr, &shader_version);
476 while (!fe->shader_is_end(fe_data, &ptr))
488 fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
609 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
626 fe->shader_read_src_param(fe_data,
1101 void *fe_data = shader->baseShader.frontend_data; local
1204 shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c507 void *fe_data = shader->frontend_data; local
514 fe->shader_read_header(fe_data, &ptr, &shader_version);
525 while (!fe->shader_is_end(fe_data, &ptr))
530 fe->shader_read_instruction(fe_data, &ptr, &ins);
1251 void *fe_data = shader->frontend_data; local
1273 fe->shader_read_header(fe_data, &ptr, &shader_version);
1275 while (!fe->shader_is_end(fe_data, &ptr))
1278 fe->shader_read_instruction(fe_data, &ptr, &ins);
1362 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) argument
1371 fe->shader_read_header(fe_data,
[all...]

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