Searched refs:emission (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c52 l->emission[0] = zero_color;
60 l->emission[1] = zero_color;
629 l->emission[0].r = param[0];
630 l->emission[0].g = param[1];
631 l->emission[0].b = param[2];
632 l->emission[0].a = param[3];
635 l->emission[0].r = param[0];
636 l->emission[0].g = param[1];
637 l->emission[0].b = param[2];
638 l->emission[
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H A Dstate_lists.c665 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[0], GL_FRONT, GL_EMISSION);
666 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[1], GL_BACK, GL_EMISSION);
H A Dstate_attrib.c362 a->lightingStack[a->lightingStackDepth].emission[i] = g->lighting.emission[i];
877 g->lighting.emission[i] = a->lightingStack[a->lightingStackDepth].emission[i];
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h63 GLcolorf emission[2]; /* material front/back */ member in struct:__anon16208
H A Dcr_attrib.h137 GLcolorf emission[2]; member in struct:__anon16154
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4900 const char *diffuse, *specular, *emission, *ambient; local
4920 emission = shader_glsl_ffp_mcs(settings->emission_source, "gl_FrontMaterial.emission");
4993 ambient, diffuse, emission);

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