Searched refs:ds_format_desc (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1345 const struct wined3d_format_desc *color_format_desc, const struct wined3d_format_desc *ds_format_desc, 1377 debug_d3dformat(color_format_desc->format), debug_d3dformat(ds_format_desc->format), 1387 getDepthStencilBits(ds_format_desc, &depthBits, &stencilBits); 1500 iPixelFormat, debug_d3dformat(color_format_desc->format), debug_d3dformat(ds_format_desc->format)); 1534 const struct wined3d_format_desc *ds_format_desc 1617 ds_format_desc = getFormatDescEntry(swapchain->presentParms.AutoDepthStencilFormat, gl_info); 1633 pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format_desc, ds_format_desc, 1640 pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format_desc, ds_format_desc, 1949 const struct wined3d_format_desc *ds_format_desc) 1975 context = context_create(swapchain, target, ds_format_desc 1344 WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, const struct wined3d_format_desc *color_format_desc, const struct wined3d_format_desc *ds_format_desc, BOOL auxBuffers, int numSamples, BOOL findCompatible) argument 1948 context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, const struct wined3d_format_desc *ds_format_desc) argument [all...] |
H A D | directx.c | 3232 const struct wined3d_format_desc *ds_format_desc; local 3249 ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info); 3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) { 3265 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format_desc)) 3490 const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc) 3495 if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE; 3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE; 3510 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc)) 3489 CheckDepthStencilCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc) argument
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H A D | wined3d_private.h | 1285 const struct wined3d_format_desc *ds_format_desc 1293 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1313 const struct wined3d_format_desc *ds_format_desc 1321 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
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