Searched refs:ds_format_desc (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1345 const struct wined3d_format_desc *color_format_desc, const struct wined3d_format_desc *ds_format_desc,
1377 debug_d3dformat(color_format_desc->format), debug_d3dformat(ds_format_desc->format),
1387 getDepthStencilBits(ds_format_desc, &depthBits, &stencilBits);
1500 iPixelFormat, debug_d3dformat(color_format_desc->format), debug_d3dformat(ds_format_desc->format));
1534 const struct wined3d_format_desc *ds_format_desc
1617 ds_format_desc = getFormatDescEntry(swapchain->presentParms.AutoDepthStencilFormat, gl_info);
1633 pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format_desc, ds_format_desc,
1640 pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format_desc, ds_format_desc,
1949 const struct wined3d_format_desc *ds_format_desc)
1975 context = context_create(swapchain, target, ds_format_desc
1344 WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, const struct wined3d_format_desc *color_format_desc, const struct wined3d_format_desc *ds_format_desc, BOOL auxBuffers, int numSamples, BOOL findCompatible) argument
1948 context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, const struct wined3d_format_desc *ds_format_desc) argument
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H A Ddirectx.c3232 const struct wined3d_format_desc *ds_format_desc; local
3249 ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info);
3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) {
3265 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format_desc))
3490 const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc)
3495 if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3510 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc))
3489 CheckDepthStencilCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc) argument
H A Dwined3d_private.h1285 const struct wined3d_format_desc *ds_format_desc
1293 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1313 const struct wined3d_format_desc *ds_format_desc
1321 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;

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