Searched refs:doubleBuffer (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/ |
H A D | glxint.h | 48 Bool doubleBuffer; member in struct:__GLXvisualConfigRec
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/vbox/src/VBox/Additions/x11/vboxvideo/ |
H A D | vboxvideo_dri.c | 132 pConfigs[0].doubleBuffer = FALSE; 133 pConfigs[1].doubleBuffer = TRUE;
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_limits.h | 196 GLboolean doubleBuffer; member in struct:__anon16209
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_limits.c | 162 l->doubleBuffer = GL_FALSE;
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H A D | state_init.c | 383 ctx->limits.doubleBuffer = GL_TRUE;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 5518 cfgs->doubleBuffer = values[9]; 5535 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " 5537 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer, 5578 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0; 5582 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " 5584 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
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H A D | context.c | 1400 if(!(cfg->windowDrawable && cfg->doubleBuffer))
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H A D | wined3d_private.h | 1345 BOOL doubleBuffer; member in struct:WineD3D_PixelFormat
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 5192 cfg->doubleBuffer = values[9]; 5212 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " 5214 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer, 5257 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0; 5261 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " 5263 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
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H A D | context.c | 1469 if (!(cfg->windowDrawable && cfg->doubleBuffer))
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H A D | wined3d_private.h | 1421 BOOL doubleBuffer; member in struct:wined3d_pixel_format
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1373 BOOL doubleBuffer; member in struct:WineD3D_PixelFormat
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