Searched refs:d3d8_allocate_handle (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 217 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) function 1533 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); 1648 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); 2171 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS); 2547 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 176 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) function 1323 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); 1435 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); 1780 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); 2170 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
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