Searched refs:currentTextureCubeMap (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 277 *obj = unit->currentTextureCubeMap; 281 *obj = unit->currentTextureCubeMap; 282 *img = unit->currentTextureCubeMap->level[0] + level; 285 *obj = unit->currentTextureCubeMap; 286 *img = unit->currentTextureCubeMap->level[1] + level; 289 *obj = unit->currentTextureCubeMap; 290 *img = unit->currentTextureCubeMap->level[2] + level; 293 *obj = unit->currentTextureCubeMap; 294 *img = unit->currentTextureCubeMap->level[3] + level; 297 *obj = unit->currentTextureCubeMap; [all...] |
H A D | state_texdiff.c | 209 from->unit[i].currentTextureCubeMap->hwid != to->unit[i].currentTextureCubeMap->hwid) 211 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, crStateGetTextureObjHWID(to->unit[i].currentTextureCubeMap)); 559 tobj = tsto->unit[textureUnit].currentTextureCubeMap; 1300 tobj = to->unit[u].currentTextureCubeMap; 1301 fromBinding = &(from->unit[u].currentTextureCubeMap); 1423 origCube = crStateGetTextureObjHWID(g->texture.unit[0].currentTextureCubeMap);
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H A D | state_attrib.c | 81 dest->currentTextureCubeMap = src->currentTextureCubeMap; 470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE); 1087 g->texture.unit[i].currentTextureCubeMap = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedCubeMap.id); 1088 copy_texobj(g->texture.unit[i].currentTextureCubeMap, &tState->unit[i].SavedCubeMap, GL_FALSE); 1112 DIRTY(g->texture.unit[i].currentTextureCubeMap->dirty, g->neg_bitid); 1121 DIRTY(g->texture.unit[i].currentTextureCubeMap->paramsBit[i], g->neg_bitid);
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H A D | state_texture.c | 111 t->unit[i].currentTextureCubeMap = &(t->baseCubeMap); 739 if (tObj == t->unit[u].currentTextureCubeMap) 741 t->unit[u].currentTextureCubeMap = &(t->baseCubeMap); 1026 t->unit[t->curTextureUnit].currentTextureCubeMap = &(t->baseCubeMap); 1091 t->unit[t->curTextureUnit].currentTextureCubeMap = tobj;
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H A D | state_snapshot.c | 704 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureCubeMap, pSSM); 726 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM); 1577 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
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H A D | state_lists.c | 540 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureCubeMap, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_ARB);
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 121 CRTextureObj *currentTextureCubeMap; member in struct:__anon16244
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