Searched refs:currentTexture2D (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_getteximage.c | 58 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
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H A D | server_misc.c | 462 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width; 463 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height; 501 ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid, level); 550 gl->BindTexture(target, ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid); 559 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width; 560 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height; 997 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
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H A D | server_rpw.cpp | 512 GLuint uid = pContext->texture.unit[pContext->texture.curTextureUnit].currentTexture2D->hwid;
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H A D | server_muralfbo.cpp | 581 uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid;
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 118 CRTextureObj *currentTexture2D; member in struct:__anon16244
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texdiff.c | 193 if (from->unit[i].currentTexture2D->hwid != to->unit[i].currentTexture2D->hwid) 195 diff_api.BindTexture(GL_TEXTURE_2D, crStateGetTextureObjHWID(to->unit[i].currentTexture2D)); 547 tobj = tsto->unit[textureUnit].currentTexture2D; 1284 tobj = to->unit[u].currentTexture2D; 1285 fromBinding = &(from->unit[u].currentTexture2D); 1420 orig2D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture2D);
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H A D | state_attrib.c | 79 dest->currentTexture2D = src->currentTexture2D; 465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE); 1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id); 1081 copy_texobj(g->texture.unit[i].currentTexture2D, &tState->unit[i].Saved2D, GL_FALSE); 1109 DIRTY(g->texture.unit[i].currentTexture2D->dirty, g->neg_bitid); 1118 DIRTY(g->texture.unit[i].currentTexture2D->paramsBit[i], g->neg_bitid);
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H A D | state_teximage.c | 231 *obj = unit->currentTexture2D; 232 *img = unit->currentTexture2D->level[0] + level; 1490 CRTextureObj *tobj = unit->currentTexture2D;
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H A D | state_texture.c | 108 t->unit[i].currentTexture2D = &(t->base2D); 728 if (tObj == t->unit[u].currentTexture2D) 730 t->unit[u].currentTexture2D = &(t->base2D); 1012 t->unit[t->curTextureUnit].currentTexture2D = &(t->base2D); 1082 t->unit[t->curTextureUnit].currentTexture2D = tobj;
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H A D | state_snapshot.c | 699 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture2D, pSSM); 721 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM); 1574 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
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H A D | state_lists.c | 533 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_2D);
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H A D | dump.cpp | 1483 CRTextureObj *pTobj = tu->currentTexture2D;
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