Searched refs:currentState (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_glsl.c79 for (i=0; i<pProgram->currentState.cAttribs; ++i)
81 crFree(pProgram->currentState.pAttribs[i].name);
87 if (pProgram->currentState.pAttribs)
88 crFree(pProgram->currentState.pAttribs);
156 crFreeHashtable(pProgram->currentState.attachedShaders, crStateShaderDecRefCount);
371 pProgram->currentState.attachedShaders = crAllocHashtable();
375 pProgram->currentState.cAttribs = 0;
376 pProgram->currentState.pAttribs = NULL;
444 if (crHashtableSearch(pProgram->currentState.attachedShaders, shader))
460 crHashtableAdd(pProgram->currentState
[all...]
H A Dstate_snapshot.c1141 ui32 = crHashtableNumElements(pProgram->currentState.attachedShaders);
1145 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderKeyCB, pSSM);
1152 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderCB, pSSM);
1155 crStateSaveGLSLProgramAttribs(&pProgram->currentState, pSSM);
2578 pProgram->currentState.attachedShaders = crAllocHashtable();
2587 crHashtableAdd(pProgram->currentState.attachedShaders, key, crHashtableSearch(pContext->glsl.shaders, key));
2605 if (pProgram->currentState.cAttribs)
2606 pProgram->currentState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->currentState.cAttribs*sizeof(CRGLSLAttrib));
2607 for (k=0; k<pProgram->currentState
[all...]
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h70 CRGLSLProgramState activeState, currentState; member in struct:__anon16201
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm.c255 CRDLMContextState *currentState = CURRENT_STATE(); local
256 if (currentState != state) {

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