Searched refs:coordIdx (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 221 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX]; local 234 if (coordIdx > 7) 239 else if (coordIdx < 0) 241 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx); 245 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))) 247 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 248 texCoords[coordIdx] = element->data.addr;
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H A D | state.c | 3321 int coordIdx; local 3335 coordIdx = min(state->texture_states[texUnit][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff], MAX_TEXTURES - 1); 3340 device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3341 ? device->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format->id 3382 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX]; local 3393 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))) 3395 const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 3398 textureNo, mapped_stage, coordIdx, e->data.buffer_object, e->data.addr);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 188 int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX]; local 201 if (coordIdx > 7) 206 else if (coordIdx < 0) 208 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx); 212 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))) 214 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 215 texCoords[coordIdx] = element->data + streamOffset[element->stream_idx];
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H A D | state.c | 3189 int coordIdx; local 3204 coordIdx = min(stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX & 0x0000FFFF], MAX_TEXTURES - 1); 3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3209 ? stateblock->device->strided_streams.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format_desc->format 3249 int coordIdx = stateblock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX]; local 3254 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))) 3256 const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 3259 textureNo, mapped_stage, coordIdx, e->data);
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