Searched refs:context_apply_fbo_state_blit (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 486 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location); 490 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE); 532 context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
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H A D | surface.c | 1256 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, NULL, src_surface, src_location); 1259 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, dst_location); 1372 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, src_surface, NULL, src_location); 1393 context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location); 6044 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, 6073 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, 6090 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
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H A D | context.c | 496 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, function 2530 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
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H A D | wined3d_private.h | 1350 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
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