Searched refs:context_apply_draw_state (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c695 if (!context_apply_draw_state(context, device))
H A Dcontext.c2751 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) function
H A Dwined3d_private.h1349 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;

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