Searched refs:bitid (Results 1 - 24 of 24) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_hint.c19 RESET(hb->perspectiveCorrection, ctx->bitid);
21 RESET(hb->pointSmooth, ctx->bitid);
23 RESET(hb->lineSmooth, ctx->bitid);
25 RESET(hb->polygonSmooth, ctx->bitid);
27 RESET(hb->fog, ctx->bitid);
30 RESET(hb->clipVolumeClipping, ctx->bitid);
34 RESET(hb->textureCompression, ctx->bitid);
38 RESET(hb->generateMipmap, ctx->bitid);
40 RESET(hb->dirty, ctx->bitid);
H A Dstate_line.c20 RESET(lb->enable, ctx->bitid);
22 RESET(lb->width, ctx->bitid);
25 RESET(lb->stipple, ctx->bitid);
34 RESET(lb->dirty, ctx->bitid);
H A Dstate_multisample.c22 RESET(mb->enable, ctx->bitid);
26 RESET(mb->sampleCoverageValue, ctx->bitid);
28 RESET(mb->dirty, ctx->bitid);
H A Dstate_fog.c20 RESET(fb->color, ctx->bitid);
22 RESET(fb->density, ctx->bitid);
24 RESET(fb->end, ctx->bitid);
26 RESET(fb->start, ctx->bitid);
28 RESET(fb->mode, ctx->bitid);
30 RESET(fb->index, ctx->bitid);
32 RESET(fb->enable, ctx->bitid);
36 RESET(fb->fogDistanceMode, ctx->bitid);
40 RESET(fb->fogCoordinateSource, ctx->bitid);
42 RESET(fb->dirty, ctx->bitid);
[all...]
H A Dstate_viewport.c20 RESET(vb->enable, ctx->bitid);
29 RESET(vb->v_dims, ctx->bitid);
38 RESET(vb->s_dims, ctx->bitid);
42 RESET(vb->depth, ctx->bitid);
44 RESET(vb->dirty, ctx->bitid);
47 RESET(tb->base, ctx->bitid);
48 RESET(tb->dirty, ctx->bitid);
H A Dstate_polygon.c26 RESET(pb->enable, ctx->bitid);
30 RESET(pb->offset, ctx->bitid);
36 RESET(pb->mode, ctx->bitid);
40 RESET(pb->stipple, ctx->bitid);
42 RESET(pb->dirty, ctx->bitid);
H A Dstate_buffer.c30 RESET(bb->enable, ctx->bitid);
33 RESET(bb->logicOp, ctx->bitid);
35 RESET(bb->indexLogicOp, ctx->bitid);
37 RESET(bb->depthMask, ctx->bitid);
41 RESET(bb->alphaFunc, ctx->bitid);
43 RESET(bb->depthFunc, ctx->bitid);
46 RESET(bb->blendFunc, ctx->bitid);
50 RESET(bb->blendFuncSeparate, ctx->bitid);
54 RESET(bb->drawBuffer, ctx->bitid);
56 RESET(bb->readBuffer, ctx->bitid);
[all...]
H A Dstate_point.c19 RESET(pb->enableSmooth, ctx->bitid);
21 RESET(pb->size, ctx->bitid);
24 RESET(pb->minSize, ctx->bitid);
26 RESET(pb->maxSize, ctx->bitid);
28 RESET(pb->fadeThresholdSize, ctx->bitid);
32 RESET(pb->distanceAttenuation, ctx->bitid);
36 RESET(pb->enableSprite, ctx->bitid);
39 RESET(pb->coordReplacement[i], ctx->bitid);
44 RESET(pb->spriteCoordOrigin, ctx->bitid);
46 RESET(pb->dirty, ctx->bitid);
[all...]
H A Dstate_lighting.c42 RESET(lb->enable, ctx->bitid);
44 RESET(lb->colorMaterial, ctx->bitid);
46 RESET(lb->shadeModel, ctx->bitid);
65 RESET(lb->material, ctx->bitid);
74 RESET(lb->lightModel, ctx->bitid);
84 RESET(ltb->enable, ctx->bitid);
86 RESET(ltb->ambient, ctx->bitid);
88 RESET(ltb->diffuse, ctx->bitid);
90 RESET(ltb->specular, ctx->bitid);
95 RESET(ltb->position, ctx->bitid);
[all...]
H A Dstate_regcombiner.c26 RESET(rb->enable, ctx->bitid);
28 RESET(rb->regCombinerColor0, ctx->bitid);
30 RESET(rb->regCombinerColor1, ctx->bitid);
76 RESET(rb->regCombinerInput[i], ctx->bitid);
77 RESET(rb->regCombinerOutput[i], ctx->bitid);
79 RESET(rb->regCombinerVars, ctx->bitid);
103 RESET(rb->regCombinerFinalInput, ctx->bitid);
110 RESET(rb->regCombinerStageColor0[i], ctx->bitid);
111 RESET(rb->regCombinerStageColor1[i], ctx->bitid);
116 RESET(rb->dirty, ctx->bitid);
[all...]
H A Dstate_current.c63 RESET(cb->dirty, ctx->bitid);
65 RESET(cb->vertexAttrib[i], ctx->bitid);
67 RESET(cb->edgeFlag, ctx->bitid);
68 RESET(cb->colorIndex, ctx->bitid);
69 RESET(cb->rasterPos, ctx->bitid);
H A Dstate_transform.c123 RESET(tb->matrixMode, ctx->bitid);
135 RESET(tb->modelviewMatrix, ctx->bitid);
136 RESET(tb->projectionMatrix, ctx->bitid);
137 RESET(tb->colorMatrix, ctx->bitid);
138 RESET(tb->textureMatrix, ctx->bitid);
139 RESET(tb->programMatrix, ctx->bitid);
143 RESET(tb->enable, ctx->bitid);
155 RESET(tb->clipPlane, ctx->bitid);
166 RESET(tb->dirty, ctx->bitid);
H A Dstate_bufferobject.c109 RESET(bb->dirty, ctx->bitid);
110 RESET(bb->arrayBinding, ctx->bitid);
111 RESET(bb->elementsBinding, ctx->bitid);
113 RESET(bb->unpackBinding, ctx->bitid);
114 RESET(bb->packBinding, ctx->bitid);
H A Dstate_init.c330 ctx->bitid[j] = (1 << node);
332 ctx->bitid[j] = 0;
334 ctx->neg_bitid[j] = ~(ctx->bitid[j]);
H A Dstate_stencil.c61 RESET(sb->func, ctx->bitid);
62 RESET(sb->op, ctx->bitid);
73 RESET(sb->enable, ctx->bitid);
76 RESET(sb->enableTwoSideEXT, ctx->bitid);
79 RESET(sb->activeStencilFace, ctx->bitid);
82 RESET(sb->clearValue, ctx->bitid);
85 RESET(sb->writeMask, ctx->bitid);
87 RESET(sb->dirty, ctx->bitid);
H A Dstate_snapshot.c1861 AssertCompile(RT_OFFSETOF(CRContext, shared) >= VBOXTLSREFDATA_OFFSET(CRContext) + VBOXTLSREFDATA_SIZE() + RT_SIZEOFMEMB(CRContext, bitid) + RT_SIZEOFMEMB(CRContext, neg_bitid));
1884 CRbitvalue bitid[CR_MAX_BITARRAY]; member in union:__anon16251
1888 } bitid; local
1897 rc = SSMR3GetMem(pSSM, &bitid, sizeof (bitid));
1900 /* the bitid array has one bit set only. this is why if bitid.tlsRef has both cTlsRefs
1902 if (bitid.tlsRef.enmTlsRefState == VBOXTLSREFDATA_STATE_INITIALIZED
1903 && bitid.tlsRef.cTlsRefs)
1906 crMemcpy(&pTmpContext->bitid, ((uint8_
[all...]
H A Dstate_evaluators.c56 RESET(eb->eval1D[i], ctx->bitid);
82 RESET(eb->eval2D[i], ctx->bitid);
122 RESET(eb->enable, ctx->bitid);
147 RESET(eb->grid1D, ctx->bitid);
155 RESET(eb->grid1D, ctx->bitid);
157 RESET(eb->dirty, ctx->bitid);
H A Dstate_pixel.c31 RESET(pb->transfer, ctx->bitid);
32 RESET(pb->zoom, ctx->bitid);
55 RESET(pb->maps, ctx->bitid);
57 RESET(pb->dirty, ctx->bitid);
H A Dstate_texture.c165 RESET(tb->enable[i], ctx->bitid);
166 RESET(tb->current[i], ctx->bitid);
167 RESET(tb->objGen[i], ctx->bitid);
168 RESET(tb->eyeGen[i], ctx->bitid);
169 RESET(tb->genMode[i], ctx->bitid);
170 RESET(tb->envBit[i], ctx->bitid);
172 RESET(tb->dirty, ctx->bitid);
246 RESET(tobj->dirty, ctx->bitid);
247 RESET(tobj->imageBit, ctx->bitid);
250 RESET(tobj->paramsBit[i], ctx->bitid);
[all...]
H A Dstate_diff.c16 CRbitvalue *bitID = from->bitid;
445 CRbitvalue *bitID = to->bitid;
H A Dstate_lists.c29 RESET(lb->base, ctx->bitid);
30 RESET(lb->dirty, ctx->bitid);
175 CRbitvalue *bitID=g->bitid, *negbitID=g->neg_bitid;
H A Dstate_texdiff.c27 CRbitvalue *bitID = fromCtx->bitid;
536 bitID = from->bitid;
1382 printf(" Checking %d 0x%x bitid=0x%x\n",tobj->name, tobj->dirty[0], info->bitID[0]);
H A Dstate_program.c1773 RESET(pb->dirty, ctx->bitid);
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_glstate.h147 CRbitvalue bitid[CR_MAX_BITARRAY]; member in struct:CRContext

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