Searched refs:base2D (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 179 CRTextureObj base2D; member in struct:__anon16245
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_snapshot.c | 188 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base1D, base2D); 189 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base2D, pSSM); 192 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base2D, base3D); 668 *pTexture = &(pContext->texture.base2D); 1532 rc = crStateSaveTextureObjData(&pContext->texture.base2D, pSSM); 2136 SLC_COPYPTR(texture.base2D.level[i]); 2209 rc = crStateLoadTextureObjData(&pContext->texture.base2D, pSSM);
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H A D | state_texture.c | 30 crStateDeleteTextureObjectData(&ctx->texture.base2D); 75 crStateTextureInitTextureObj(ctx, &(t->base2D), 0, GL_TEXTURE_2D); 108 t->unit[i].currentTexture2D = &(t->base2D); 534 return &t->base2D; 730 t->unit[u].currentTexture2D = &(t->base2D); 1012 t->unit[t->curTextureUnit].currentTexture2D = &(t->base2D);
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H A D | state_texdiff.c | 1437 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base2D, GL_TRUE);
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