Searched refs:bUniformsSynced (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h76 GLboolean bUniformsSynced; /*uniforms info is updated since last link program call.*/ member in struct:__anon16201
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_glsl.c114 pProgram->bUniformsSynced = GL_FALSE;
385 pProgram->bUniformsSynced = GL_FALSE;
803 return pProgram->bUniformsSynced;
845 if (pProgram->bUniformsSynced)
901 pProgram->bUniformsSynced = GL_TRUE;
1258 if (!pProgram->bUniformsSynced)

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