Searched refs:addr_token (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c389 static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token) argument
403 *addr_token = (1 << 31)
410 *addr_token = *(ptr + 1);
490 DWORD token, addr_token = 0; local
493 tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
496 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
498 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
614 DWORD token, addr_token; local
616 *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
632 DWORD token, addr_token; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c385 static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token) argument
399 *addr_token = (1 << 31)
406 *addr_token = *(ptr + 1);
486 DWORD token, addr_token = 0; local
489 tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
492 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
494 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
610 DWORD token, addr_token; local
612 *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
628 DWORD token, addr_token; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c392 static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token) argument
406 *addr_token = (1 << 31)
413 *addr_token = *(ptr + 1);
497 DWORD token, addr_token = 0; local
500 tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
503 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
505 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
591 DWORD token, addr_token; local
593 *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
608 DWORD token, addr_token; local
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