Searched refs:_gloffset_DepthMask (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglapioffsets.h243 #define _gloffset_DepthMask 211 macro
H A Dglprocs.h1419 NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Ddispatch.h278 #define _gloffset_DepthMask 211 macro
5732 return (_glptr_DepthMask) (GET_by_offset(disp, _gloffset_DepthMask));
5738 SET_by_offset(disp, _gloffset_DepthMask, fn);

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