Searched refs:WINEDDCKEY_SRCOVERLAY (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_base.c296 case WINEDDCKEY_SRCOVERLAY:
317 case WINEDDCKEY_SRCOVERLAY:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1316 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c3454 case WINEDDCKEY_SRCOVERLAY:
3477 case WINEDDCKEY_SRCOVERLAY:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1349 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
H A Dwined3d.h1746 #define WINEDDCKEY_SRCOVERLAY (0x10) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h1748 #define WINEDDCKEY_SRCOVERLAY (0x10) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h1749 #define WINEDDCKEY_SRCOVERLAY (0x10) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1748 #define WINEDDCKEY_SRCOVERLAY (0x10) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1748 #define WINEDDCKEY_SRCOVERLAY (0x10) macro

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